Kite (S)

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Up to date for latest version, 0.97a.


An unmodified original civilian model in pristine stock condition, this ship is a collector's item from a more civilized age.

A familiar civilian design, the "Kite"-class aeroshuttle is the day-to-day reminder of Fabrique Orbitale's reputation for aeronautical engineering- a valuable specialty even in the age of space travel. This compact space/aircraft is streamlined for efficient atmospheric flight and boasts a grid of cleverly distributed short-burst maneuvering thrusters coordinated by a delta-level AI subsystem to ensure smooth landings (a point driven home by Fabrique marketing by way of amusing ad-holos featuring a well-dressed couple and an overfull wine glass). The Kite has powerful engines for a civilian ship of its size, though zero-G maneuverability leaves something to be desired when the special subsystem is not engaged.

–In-Game Description


In the dangerous cycles post-Collapse, the Kite has been outfitted with a defense turret in place of the executive-class viewing dome and the two auxiliary jet-pods are replaced with missile systems (which do not need to draw on the limited powerplant). It won't stand up in a fair fight, but the Kite can be given unexpectedly sharp teeth and use its speed to escape from raiders. Luddic Path radicals have even been known to use modified Kite to deliver strike weapons against helpless freighters, followed by engaging the maneuvering subsystem to make a swift exit to avoid the wrath of their victim's escort.

–In-Game Description


A Frigate-sized Shuttle designed mainly for personnel transport, the Kite can be fielded in battle as a cheap way to overwhelm enemy ships with numbers. This variant has been rendered relatively untouched since the collapse.

Overview

While this variant's stats are mostly identical to the regular Kite, it has no weapon mounts. As such, despite having 5 more OP, it is of little practical use.

Acquisition

Spacer start begins the game with this ship. Aside from that it can only be found from salvaging.

Strategy and tips

Damagetype energy.png The following section contains user-submitted suggestions, these may be inaccurate or outdated.

  • Kite (S) has exactly enough OP to install Operations Center, giving it a limited niche of a non-combat flagship, costing only 2 DP to deploy.

Changelog

This section of the article is transcluded from Kite#Changelog.
  • Patch 0.96a: Starting Kite (A) variant: replaced Light Dual Autocannon with Light Autocannon
  • Patch 0.95.1a: Kite (S) now has 30 ordnance points
  • Patch 0.7a: Introduced