Fury

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Up to date for latest version, 0.97a.

A fast-attack high-tech light cruiser, the Fury is designed to choose when and where it strikes to inflict maximum effect upon the enemy. The specialized inbuilt plasma 'microburn' system allows the Fury to make small dashes at high speed to catch unwary opponents off-guard.

The Fury-class is the Shrike-classes big sibling, a product of the same design team asked to fulfill slightly updated requirements, including resolution of the longstanding hull corrosion issue without, it was hoped, introducing any new problems. This was largely successful (once the chaos of several indignant resignations was sorted out).

Dismissed by heavy-armor-ballistic-firepower traditionalists as 'just another small-bore glass cannon', the Fury has nonetheless proven quite dangerous in the hands of quick-thinking fleet commanders.

–In-game description


Overview

The Fury is a High Tech light cruiser. It can serve similarly to the Shrike, being faster, more maneuverable, and cheaper than many other cruisers.

Strategy and tips

Damagetype energy.png The following section contains user-submitted suggestions, these may be inaccurate or outdated.

With its sizeable flux load, efficient shields, and high speed, several Furies working together can make for an effective "dire wolf" pack.

Strike

The Plasma Burn system is primarily used by AI captains to quickly close the distance to a target, but in player hands, it can also be used to disengage from an attack. A combination of Helmsmanship and Auxiliary Thrusters allows a skilled pilot to use one plasma burn charge to fly in, fire off front-mounted strike weaponry, quickly turn around, and use the second plasma burn charge to disengage. Shield Conversion - Front provides full 360 degree shield coverage at a low DP cost to avoid engine damage while retreating this way.

The Bonk

As with other Plasma Burn ships, the Fury can accelerate into a target at extreme speed, inflicting significant ramming damage at some risk to itself. With timing while raising shields, enemy ships can be flung away from the Fury into a favorable position for the rest of your fleet or thrown into each other.

Changelog

  • Patch 0.96a: 
    • Increased OP to 130 (was: 120)
    • Increased speed to 95 (was: 90)
  • Patch 0.95.1a: Increased deployment cost and supplies/month to 20 (was: 15)
  • Patch 0.95a: Introduced into the game.