Crew
| Skilled personnel experienced in the maintenance and day-to-day operation of spaceships and smaller ground-based installations. | ||
–In-Game Description | ||
Crew are used to crew ships, with each ship has a minimum required or skeleton crew which is required to maintain baseline 70% Combat readiness.
Having insufficient crew to meet the required skeleton crew will result in decreased CR for the fleet.
Losses
Crew are potentially lost during accidents when performing salvaging and planetary survey operations, as well as 1000 crews required to leave when starting a Colony. Fleets seeking to conduct these activities will often contain dedicated crew transports like the Mudskipper, Nebula, Valkyrie & Starliner for increased crew capacity.
Crew can be lost in combat due to hull damage, with destroyed ships resulting in the highest amount of casualties. Most fighters require crew, and some are lost every time a fighter is destroyed.
Crew losses can be mitigated through bringing extra crew to withstand the losses, but can also be mitigated through the use of certain hullmods & skills:
- Blast Doors reduces crew losses from hull damage in combat for the respective ship.
- Recovery Shuttles reduces crew losses from destroyed fighters for the respective ship.
- Damage Control reduces crew losses from hull damage in combat for the piloted ship.
- Fighter Uplink reduces crew losses from destroyed fighters.
- Salvaging (skill) reduces crew losses from non-combat operations.
- Containment Procedures reduces crew losses from hull damage in combat.
Market
Crew has a base market price of 50¢ (though they are typically below this), though do note that Crew does not have a global market value like most other commodities.
Each Crew has a monthly salary of 10¢, failure to pay this may see some crew leave at the next market that the player fleet docks at.
Colony & Industry
They are produced by:
- Population & Infrastructure: size - 3
- Spaceport: size - 1 / Megaport: size + 1
- Patrol HQ: size / Military Base: size / High Command: size
And are demanded by:
- Waystation: size
- Orbital Station: 3 / Battlestation: 5 / Star Fortress: 7
| Commodities | |
|---|---|
| Normal | |
| Special | |
