Salvaging
Salvaging, often done with the Scavenge ability, is a way of obtaining commodities (usually supplies, fuel, metals, weapons.
While this doesn't particularly make a lot of Credits, it does allow the recouping of supplies & fuel either during exploration or after combat.
On rare occasions, salvaging will net the player rare items such as blueprints, AI Cores or even special colony items.
Salvaging effectiveness
Salvaging effectiveness increases the drop rate of common loot like commodities & weapons but not rare loot.
Factors that increases salvaging effectiveness are:
| Factor | Effect |
|---|---|
| Base effectiveness | 25% |
| Heavy Machinery requirement met | Up to 75% |
| Crew requirement met | Up to 1x |
| Salvaging skill | 50% |
| Containment Procedures skill | 50% more Fuel |
| Fleetwide salvaging bonus (Salvage Gantry) | +10% (Shepherd) +25% (Salvage Rig) |
| Debris field density | Varies, up to x1 |
| Easy difficulty modifier | 1.5x |
Requirements
The amount of Crew and Heavy Machinery needed to effectively salvage a target varies.
| Target | Crew | Heavy Machinery |
|---|---|---|
| Derelict Ship | 30 | 10 |
| Debris Field (unstable ~ created after combat/salvaging) | 30 | 10 |
| Debris Field (stable ~ pre-generated) | 30 - 150 | 10 - 50 |
| (Minor) Supply Cache | 30 | 10 |
| (Minor) Weapon Cache | 30 | 10 |
| (Minor) Equipment Cache | 30 | 10 |
| Domain-Era Probe | 100 | 30 |
| Domain-Era Survey Ship | 170 | 60 |
| Derelict Mothership | 300 | 100 |
| Orbital Habitat | 100 | 30 |
| Research Station | 100 | 30 |
| Mining Station | 100 | 30 |
| Scattered Ruins | 100 | 30 |
| Widespread Ruins | 170 | 60 |
| Extensive Ruins | 230 | 80 |
| Vast Ruins | 300 | 100 |
Debris fields
Stable debris fields are debris fields that are generated as part of the Sector generation, and will remain on the system map when discovered.
Unstable debris fields can be created in a variety of ways, most commonly after defeating a large enough fleet in system space (debris fields cannot generate in Hyperspace).
Unstable debris fields will also be generated after exploring and looting the following targets:
- Domain-Era Probe
- Domain-Era Survey Ship
- Derelict Mothership
- Orbital Habitat
- Mining Station
- Research Station
It is highly recommended to salvage unstable debris fields generated by such structures as it shares a similar drop pool as said structure, so it is possible to obtain rare items from such debris fields.
Additional modifiers
See also Salvage Generation and Drop Groups page.
The following values in settings.json determine the value of the randomly generated loot for post-battle salvage:
"salvageValuePerFP":300, "salvageFractionCreditsMin":0.1, "salvageFractionCreditsMax":0.25, "salvageCargoFraction":0.75, "salvageDebrisFieldFraction":0.25, "minSalvageValueForDebrisField":1000,
Weapons and hullmods have their own salvage probability multipliers:
"salvageOwnWeaponProb":1; "salvageOwnWingProb":1; "salvageWeaponProb":0.25; "salvageWingProb":0.25; "salvageHullmodProb":0.02;
Notably, weapons and fighter wings from own ships are always 100% recoverable.
Changelog
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