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Category:Game concepts

From Starsector Wiki
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There are various basic game concepts and a lot of interactions between them.  It is recommended that new players leave the Hints options turned on during character creation to provide contextual help as it becomes relevent and then use these pages for further information

Pages in category "Game concepts"

The following 80 pages are in this category, out of 80 total.

A

  • Abandoned Base
  • AI Behaviour
  • Armor
  • Avoiding combat

B

  • Bar
  • Blueprints
  • Bombardment
  • Bounty

C

  • Campaign
  • Character
  • User:Cherman/Colony
  • Colony
  • Colony threats
  • Combat Guide
  • Combat objectives
  • Combat readiness
  • Comm relay
  • Comm Relay
  • Comm Relay (Combat)
  • Comm relay (Combat)
  • Commander Creation
  • Commodities
  • Comms relay
  • Comms Relay
  • Contact

D

  • Damage
  • Damage hullmod

E

  • Electronic Countermeasures
  • Engine
  • Ethos
  • Experience
  • Exploration

F

  • Faction
  • Fighter
  • Fleet Screen
  • Flux

G

  • Getting Started

H

  • Hull
  • Hullmod
  • Hyperspace

I

  • Industry

L

  • Luddic Path Base

M

  • Market
  • Market condition
  • Market destruction
  • Mid-game Combat
  • Mission
  • Movement

N

  • Nav buoy
  • Nav Buoy
  • Nav Buoy (Combat)
  • Nav buoy (Combat)

O

  • Officer
  • Ordnance Point

P

  • Phase Cloak
  • Piracy
  • Pirate Base

R

  • Raid
  • Refit screen

S

  • Salvaging
  • Sector
  • Sensor Array
  • Sensor array
  • Sensor ghost
  • Sensor Jammer
  • Sensor jammer
  • Sensors
  • Shield
  • Ship
  • Ship recovery
  • Ship system
  • Simulator
  • Skill
  • Stable location
  • Story point
  • Survey

T

  • Terrain
  • Timeline
  • Trade

W

  • Weapon
Retrieved from "https://starsector.wiki.gg/wiki/Category:Game_concepts?oldid=9058"
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