Avoiding combat
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Starsector is a game primarily about spaceship combat but sometimes you really don't want to have that fight. This page is a compendium of different ways to avoid a fight when you need to.
- Low sensor profile so they don't initially spot you
- Don't use Transponder outside of colonised systems
- Stop Sustained Burn when near suspicious unidentified sensor blips, particularly if large & moving
- Consider approaching suspect blips with Go Dark
- Emergency Burn to gain some breathing room
- Sustained Burn once you have some breathing room
- Interdiction Pulse once you have some breathing room to disable their movement abilities, then Emergency Burn yourself out of there
- Use Terrain, in particular if you are running from a larger fleet as terrain maluses often scale with fleet size
- Asteroid Belts or Hyperspace storms are particularly effective
- Make sure to Emergency Burn if running across a sun or near a black hole
- Go Dark can cause them to lose track of you and start inefficiently searching for you
- Sabotaging nearby system infrastructure owned by their faction such as Comms Relays can potentially distract them
- Transverse Jump out of the system (or into a nearby system)
- Dumping a sufficient quantity of loot (regardless of quality) can sometimes be enough of a distraction