Avoiding combat

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Hiding from REDACTED fleets

Starsector is a game primarily about spaceship combat but sometimes you really don't want to have that fight.

This could be for a multitude of reasons:

  • Operating in a hostile environment, e.g. a system with a Warning Beacon.
  • Smuggling.
  • Conducting a mission that requires some degree of discretion.
  • Etc.

This page is a compendium of different ways to avoid a fight when you need to.

Don't Be Seen

Evidently, the first thing to avoiding combat is to not be seen at all.

  • Having low sensor profile & high strength is generally useful.
    • Sensor profile is the controllable component of the range that the player's fleet can be detected from.
    • Sensor strength allows the player to see any threats for the threats sees them.
  • Abilities can also allow the fleet to be more easier or harder to be detected.
    • Avoid having the Transponder on outside of colonized system space.
    • Stop using Sustained Burn when near suspicious unidentified sensor blips, especially if large & moving (as this means that it's a fleet).
    • Consider approaching suspect & potentially dangerous unknown sensor blips with Go Dark, or use it to maximize stealthiness at the cost of speed.
  • Consider using Terrain, as a lot of them offer sensor profile reduction.

Don't Be Found

Sometimes, a hostile fleet might catch a glimpse of the player fleet, and start moving towards the player location to investigate.

However, this can be done on purpose to bait away fleets from a location the player wants to access.

  • Sensor Array can be hacked to gain false readings, which will distract the patrol fleets of the faction that controls it.
  • Some Abilities can be used to temporary increase the player fleet's sensor profile to purposefully alert hostile fleets.
    • This is generally best done with something like Active Sensor Burst.
    • Hostile fleets within range will then start going towards the location/direction of the sensor reading to investigate.
    • The player can Go Dark and/or make use of Terrain to stealthy avoid the incoming fleets, then proceed to what they were patrolling.

Don't Be Caught

If a hostile fleet is too close & start giving chase.