Avoiding combat

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Starsector is a game primarily about spaceship combat but sometimes you really don't want to have that fight. This page is a compendium of different ways to avoid a fight when you need to.

  • Don't use Transponder outside of colonised systems
  • Stop Sustained Burn when near suspicious unidentified sensor blips, particularly if large & moving
  • Consider approaching suspect blips with Go Dark
  • Emergency Burn to gain some breathing room
  • Sustained Burn once you have some breathing room
  • Interdiction Pulse once you have some breathing room to disable their movement abilities, then Emergency Burn yourself out of there
  • Use Terrain, in particular if you are running from a larger fleet as terrain maluses often scale with fleet size
  • Asteroid Belts or Hyperspace storms are particularly effective
  • Make sure to Emergency Burn if running across a sun or near a black hole
  • Go Dark can cause them to lose track of you and start inefficiently searching for you
  • Sabotaging nearby system infrastructure owned by their faction such as Comms Relays can potentially distract them
  • Transverse Jump out of the system (or into a nearby system)
  • Dumping a sufficient quantity of loot (regardless of quality) can sometimes be enough of a distraction