Sensors

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A Luddic Church fleet searches for the player fleet hiding in a nebula

Sensors are the means by which fleets detect each other on the campaign map.

A whimsical psuedo-tutorial on sensors (written for version 0.7.2) can be found on the forum here.

Basics

Sensor information located in the bottom left of the HUD
  • (Your sensor strength) + (Their sensor profile) = The range you can detect them
  • Fleet sensor profile = 300 + (Top 5 ship sensor profiles)
  • Fleet sensor strength = 300 + (Top 5 ship sensor strengths)
  • Bigger ship = bigger sensor profile AND bigger sensor strength
    • Sensor strength = Sensor profile*</sup
    • Sensor strength / profile = 30 / 60 / 90 / 150 depending on ship size

A sensor profile represents how far away you can be seen, and a sensor strength how far you can see. Two fleets will see each other at the same time regardless of their size and composition, unless special factors come into play like civilian/phase ships, special skills, abilities or terrain.

Hover over the sensor strength/profile hud element to see details, including the top 5 ships and their sensor details. Hover the cursor over a fleet to see the range at which you will be detected (appearing as three curved lines). This indicator changes in real-time, based off of the sensor profile and range of the two fleets.

When another fleet is detected by the player but has its Transponder off, it will initially only be shown as a "sensor contact": A set of triangles indicating the size of the fleet. As it gets closer, more information will be shown: The hull types in the fleet, current task, and maximum burn speed. Once it is very close, the fleet's faction and name, and the officers of the ships will be displayed. If the other fleet's transponder is on, the full information will be displayed from the beginning.[1]

The 'units' of this range are not specified, but 2000 units = 1 grid square on the sector map, which is also the width between the rings on your mini-map. If you lay a course on the sector map (right click) the autopilot will give you a number for the distance, which is the number of grid square intervals. Your sensor range in hyperspace has a maximum of 2000.

Hullmods

Various hullmods alter the sensor strength and sensor profile of the ship they are installed on:

Civilian grade.png Civilian-grade Hull Reduces strength by 50% and increases profile by 100%
Degraded engines.png Degraded Engines Increases profile by 50%
Faulty power grid.png Faulty Power Grid Increases profile by 50%
Glitched sensor array.png Glitched Sensor Array Reduces strength by 50%
High res sensors.png High Resolution Sensors Increases strength by 50 / 75 / 100 / 150
Insulated engine assembly.png Insulated Engine Assembly Reduces profile by 50%, increased to 90% with S-mod

Phase Ships

Starsector 0.95.1a-RC6 phase hull mod description

Phase ships have the unique hull mod Phase Field which halves their sensor profile and reduces the sensor profile of the entire fleet when the Transponder is off.

The fleet reduction is a calculation of your 5 largest sensor profiles versus your 5 best phase ship's sensor strength:

Abilities

Various abilities can modify a fleet's sensor strength and sensor profile:

Transponder.png Transponder +1000 sensor profile
Go dark.png Go Dark -50% sensor profile (-75% with Sensors skill)
Sensor burst.png Active Sensor Burst +3000 sensor strength and +5000 sensor profile
Emergency burn.png Emergency Burn -50% sensor strength and +50% sensor profile
Travel drive.png Sustained Burn +100% sensor profile
Neutrino detector.png Neutrino Detector +50% sensor profile
Remote survey.png Remote Survey +5000 sensor profile

Skills

Sensors.png

The Sensors skill provides bonuses to both the sensor range and the sensor profile reduction of a fleet, and makes it more mobile while moving "slowly":

  • +25% sensor strength
  • -25% sensor profile
  • +3 to burn level at which the fleet is considered "moving slowly" (see below)

Terrain

Fleets in different terrain types can have altered sensor profile:

Miscellaneous Effects

  • Fleets in combat have +1000 sensor profile.
  • A sensor array is star system infrastructure that provides a boost to the sensor range of all same-faction fleets in the system:
    • Makeshift Sensor Array: +400 sensor strength
    • Domain Sensor Array: +700 sensor strength

References

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Up to date for latest version, 0.97a.