Missions

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Up to date for latest version, 0.97a.

Missions refer to two different gameplay features in Starsector.

Campaign missions

Campaign missions provide a task for the player to complete in exchange for credits, reputation, or other rewards.

Intel missions

These missions can be picked up by being in range of an active comms relay. There are three types of them:

  • Analyze a space object, like a domain probe. This mission needs to be accepted in the intel menu before it's withdrawn. You will be told the system and approximate location.
  • Survey a specific planet. This mission needs to be accepted in the intel menu before it's withdrawn. You will be told the system, location, and how much crew, supplies, and machinery your fleet will require.
  • Personal bounty. This mission has a time limit but doesn't need to be specifically accepted.

Bar and contact missions

Main article: Generic missions

These missions can be started by going to a bar on a planet or by acquiring a contact, then visiting their location and calling them.

Story missions

These are longer mission lines that can only be completed once per campaign.

Main menu missions

Main menu missions are short tactical battles between pre-defined fleets that are accessed from the Missions button in the main menu.

In missions the player has no character skills but is free to refit their fleet with any weapons and hullmods they want. They provide a way for the player to immediately jump into various combat situations.

The main menu missions currently in the game are: