Mission
Missions refer to two different gameplay features in Starsector.
Campaign missions
Campaign missions provide a task for the player to complete in exchange for credits, reputation, or other rewards.
Intel missions
These missions can be picked up by being in range of an active comms relay.
| Intel Missions | ||||
|---|---|---|---|---|
| Icon | Name | Pay Range | Type | Notes |
| Analyze Entity | 30,000¢ - 90,000¢ | Exploration |
| |
| Survey Planet | 30,000¢ - 90,000¢ | Exploration |
| |
| Personal Bounty | ~40,000¢ - ~350,000¢ | Bounty |
| |
| System Bounty | 1,000¢ - 2,000¢ per Frigate | Bounty |
| |
| Pirate Base | 40,000¢ - 80,000¢ | Bounty |
| |
| Pather Base | 150,000¢ - 300,000¢ | Bounty |
| |
Generic missions
- Main article: Generic missions
These missions can be started by going to a bar on a planet or by acquiring a contact, then visiting their location and calling them.
Galatia Academy missions
- Main article: Galatia Academy Missions
These missions can be started by contacting Alviss Sebestyen at the Galatia Academy.
The player needs to first Visit the Academy to gain access to them, and will no longer be able to receive them after completing At The Gates.
Story missions
These are longer mission lines that can only be completed once per campaign.
| Story Missions | |||
|---|---|---|---|
| Icon | Name | Faction | Notes |
|
Stabilize the Jump-points | Hegemony | Tutorial mission, can be skipped in the Commander Creation. |
|
Visit the Academy | Galatia Academy | Special bar mission that encourages the player to visit the Galatia Academy & start its questline. |
|
Return the Data Core | Galatia Academy | Random encounter mission found while surveying that encourages the player to visit the Galatia Academy & start its questline. |
|
Extract 'Researcher' | Galatia Academy | 1st part of the Galatia Academy questline. |
|
Kallichore Archive | Galatia Academy | 2nd part of the Galatia Academy questline as a duel with Finding Coureuse. |
|
Finding Coureuse | Galatia Academy | 2nd part of the Galatia Academy questline as a duel with Kallichore Archive. |
|
Project Ziggurat | Galatia Academy | 3rd part of the Galatia Academy questline. |
|
At The Gates | Galatia Academy | 4th part & currently the finale of the Galatia Academy questline. |
|
Red Planet | Independents | Unique bar mission. |
| Passage to Volturn | Independents | Unique bar encounter & Easter egg. | |
| Princess of Persea | Hegemony | Unique Easter egg mission. | |
| Technology Cache | Independents | Unique random bar encounter. | |
|
The Pilgrim's Path | Luddic Church | 1st part of the Luddic Church questline. |
|
Knight Errant | Luddic Church | 2nd part of the Luddic Church questline. |
|
False Idols | Luddic Church | 3rd part of the Luddic Church questline. |
|
The Usurpers | Sindrian Diktat | 1st (& currently only) part of the Sindrian Diktat questline. |
|
The Scythe of Orion | Luddic Path | Special mission to find something long forgotten & resolve conflicts with the Luddic Path. |
|
Abyssal Space Oddity | Galatia Academy | Introduction to Abyssal hyperspace and something else. |
Main menu missions are short tactical battles between pre-defined fleets that are accessed from the Missions button in the main menu.
In missions the player has no character skills but is free to refit their fleet with any weapons and hullmods they want.
They provide a way for the player to immediately jump into various combat situations.
The main menu missions currently in the game are:
| Main Menu Missions | ||
|---|---|---|
| Icon | Name | Difficulty |
| A Fistful of Credits | EASY | |
| Turning the Tables | EASY | |
| For the Greater Ludd | MEDIUM | |
| The Wolf Pack | MEDIUM | |
| Ambush | MEDIUM | |
| Hornet's Nest | HARD | |
| The Last Hurrah | HARD | |
| Dire Straits | IMPOSSIBLE | |
| Predator or Prey? | HARD | |
| Sinking the Bismar | HARD | |
| Nothing Personal | HARD | |
| Coral Nebula | MEDIUM | |
| Forlorn Hope | HARD | |
| Random Battle | VARIABLE | |
Notes
- For many campaign missions (particularly exploration missions), a distance indicator will be provided based on the mission target's location[1] (for reference, the system map grid is divided into increments of 1000 units):
- If the mission target orbits the center of the star system, the target is within any of these circular radii:
- 0-2999 units away: "located in the heart of "
- 3000-11999 units away: "located some distance away from the center of "
- 12000+ units away: "located in the outer reaches of "
- If the target orbits or is within another non-planet object, that object's distance from the system center is used instead.
- If the mission target orbits the center of the star system, the target is within any of these circular radii:
References
- ↑ getLocatedString() in
BreadcrumbSpecial.java, Starsector API













