Generic missions

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Generic Missions are missions that can be obtained in the bar or from contacts. They are randomly generated and can be done repeatedly.

Not all of them are actual tasks with a reward, some are trades or opportunities, such as buying a cheap old freighter or information about the location of a blueprint.

Availability

Mission Availability
Icon Mission Bar Contact Military Trade Underworld
Cheap commodity.png Cheap Commodity Talk to the concerned <man/woman> in a cheap business suit Ask about the surplus <commodity> No Yes Yes
Procurement.png Procurement Talk to the <man/woman> who looks disappointed by the <commodity/seedy-looking> traders Ask about the <commodity> procurement No Yes Yes
Hand-me-down Freighter Talk to the hard-drinking spacer Ask about the old freighter No Yes Yes
Disrupt competitor.png Disrupt Competitor Carefully approach the angry <man/woman> in the expensive suit Ask about the 'sensitive matter' No Yes No
Commodity production.png Commodity Production Approach the thoughtful-looking <businessman/businesswoman/smuggler> in the private booth Ask about becoming a supplier of <commodity> No Yes Yes
Custom production.png Custom Production Contract Talk to the well-dressed <man/woman> who needs to sell production slots
Talk to the <man/woman> in uniform about selling you those military nanoforge production slots
Talk to the arms dealer about buying illegal weapons
Ask about the surplus nanoforge production opportunity
Ask about the surplus military-grade nanoforge production opportunity
Ask about the military-grade arms procurement opportunity
Yes Yes Yes
Pirate system bounty.png Pirate System Bounty Talk to the <man/woman> haranguing the official about the increased pirate raids Ask about the special pirate fleet bounty No Yes No
Surplus Ship Hull Talk to the <admiral> at the private table Ask about the <ship> Yes No No
Spysat.png SpySat Deployment Walk over to the shadowy booth to join the <man/woman> with perfect posture
Join the nondescript <man/woman> in the shadowy booth
Ask about deploying the observation package
Ask about the spysat deployment
Yes No Yes
Extraction.png Extraction Talk to the <man/woman> who ordered the cadet to apprehend you Ask about the 'atypical extraction' mission involving a major faction
Ask about the 'unconventional extraction' mission involving <pirates/Pathers>
Yes No No
Military bounty.png Bounty (military) Talk to the <man/woman> from the military offering bounties Ask about what's available on the bounty docket Yes No No
Underworld bounty.png Bounty (underworld) Approach the <man/woman> contracting out underworld bounties Ask about taking on one of the bounty jobs No No Yes
Smuggle.png Smuggling Find out what the shady <man/woman> with the off-brand datapad is bothering people about Ask about the discreet smuggling operation No No Yes
Tactical bombardment.png Disrupt Heavy Industry Join the high-ranking officer for 'a word' Ask about disrupting the <industry> on <market> Yes No No
Disrupt spaceport.png Disrupt Spaceport See what kind of trouble you can get into with the underworld boss in the booth Ask about the <industry> disruption operation No No Yes
Tactical bombardment.png Tactically Bombard Colony Join the crisply uniformed officer who wishes to 'consult' with you Ask about the tactical bombardment mission Yes No Yes
Security codes.png Security Codes Strike up a conversation with the shifty <man/woman> fiddling with a cybermod jack Ask about the <faction> security codes No No Yes
Hijacking Chat with the tough-looking <man/woman> wearing the powered armor undersuit Ask about the plan to steal a military ship No No Yes
Jailbreak.png Jailbreak Approach the <man/woman> smoking in the dark corner Ask about 'resolving' the incarceration No No Yes
Dead drop.png Dead Drop Find out what the rakish <man/woman> at the end of the bar is up to Ask about the secret package delivery No No Yes
Blueprint location.png Blueprint Intel Thank the flashily-dressed <man/woman> for the drink Ask about the location of the <item> No No Yes
Raid smuggler base.png Raid Secret Outpost - Ask about ruining <his/her> rival's secret outpost No No Yes
Data retrieval uw.png Ruins Datacore Swap - Ask about the 'easy' datacore swap job No No Yes

List of Missions

List of Missions
Icon Name Notes
Cheap commodity.png Cheap Commodity The player is offered to purchase a certain amount of a commodity, significantly below market prince and ignoring tariffs, either right here or at a different nearby market under the same Faction.
Procurement.png Procurement The player is offered a mission.

The goal is to obtain and deliver a specified amount of a commodity either to the current or a nearby market. The player is not given the cargo - obtaining it is left up to the player.

The underworld version has different dialogue, but is otherwise identical, and there is a chance that a pirate fleet will attack you later.

Hand-me-down Freighter The player is offered to purchase a freighter, roughly for 1/3 of its base price and ignoring tariffs.

The ship can be a Buffalo, Tarsus, Colossus, Wayfarer, or more rarely, Atlas, Gemini, or Mule (base or pirate).

Disrupt competitor.png Disrupt Competitor The player is offered a mission.

The goal is to raid a warehouse at a specified market. This is an "objective" raid, and performing it can hurt relations with the market's owner.

There is a chance that a mercenary fleet will attack you later.

Commodity production.png Commodity Production The player is offered a mission.

The goal is to produce a specified amount of a specified commodity at a player-owned colony. The mission will always pick something that none of the colonies produce currently, if possible; if all possible commodities are being produced already, the mission will pick a random one, but the reward will be reduced to 1/5.

After accepting the mission, the player will have a specified amount of time to set up the production. Once the commodity is being produced, the player will start receiving monthly payments.

Custom production.png Custom Production Contract The player is offered to purchase custom production.

This works similarly to ordering it using an owned colony, but the price can greatly wary (underworld offers will overcharge, contact will give a discount depending on the relationship). Items will be delivered to the same market where the purchase was made, placed into the storage; it will be purchased for free if it isn't yet. Your own blueprints will always be available, but some variations will offer a selection of their own blueprints as well.

Pirate system bounty.png Pirate System Bounty The player is offered a system bounty targeting a system that has a pirate base. It works identically to intel system bounties, offering a reward for every pirate ship destroyed in the system.
Surplus Ship Hull The player is offered to purchase a ship, roughly for 50% of the base price, ignoring the tariffs. The ship will be some kind of a combat ship used by the Faction.
Spysat.png SpySat Deployment The player is offered a mission.

The objective is to approach a point in the orbit of a specified planet (of a different faction) without being seen by any patrols (which most likely means with transponder off) and deploy a satellite. There is no relationship penalty with the target faction, provided the player is not caught.

Extraction.png Extraction The player is offered a mission.

The objective is to retrieve a prisoner from the target market, in this case usually from a Pirate or Luddic Path market.

There are two ways to handle this:

  • Raid with a specified difficulty. This may hurt the relationship with the market owner.
  • Visiting the bar at the target market will allow you to instead use SP 100% XP to receive the agent without the raid for a small payment.

You'll need to return to the objective giver to finish the mission.

Military bounty.png

Underworld bounty.png

Derelict bounty.png

Remnant bounty.png

Station bounty.png

Bounty There are two variations of his mission: military and underworld.

Military variant can send you after:

Underworld variant will send you after a Trader or a Patrol fleet from one of the major Faction.

In either case, the player is given three options, of which only one can be accepted:

  • "I'd prefer a more manageable target." (easier)
  • "Whatever you've got works for me." (medium)
  • "I can handle a more challenging target." (harder)

The target fleet must be defeated, though you don't need to completely destroy it. This mission is very similar to a personal bounty; one important difference is that you are given a specific system where the target is, but not their location in the system, and locating the target in a large system can be difficult.

Smuggle.png Smuggling The player is offered a mission.

The objective is to transport a certain amount of illegal commodity to a different market, and dock to it with transponder off.

Tactical bombardment.png Disrupt Heavy Industry The player is offered a mission.

The objective is to disrupt the Heavy Industry (or Orbital Works) on a specified market by raiding it for a specified number of days.

Disrupt spaceport.png Disrupt Spaceport The player is offered a mission.

The objective is to disrupt the Spaceport (or Megaport) on a specified market by raiding it for a specified number of days.

Tactical bombardment.png Tactically Bombard Colony The player is offered a mission to tactically bombard a specified market.

A fleet may attack you later after finishing the mission.

Security codes.png Security Codes The player is offered to buy security codes of a specified faction.

They have a limited duration (30-90 days), and can be used once to massively reduce marine casualties during a raid.

Hijacking The player is offered to steal a ship.

This is similar to Surplus Ship Hull, but the price is lower (around 1/3 of the base price), and you need to have a certain number of marines: 10 for a frigate, 20 for a destroyer, 50 for a cruiser, and 100 for a capital. This is not a raid, and has no risk of death or damage to relations - you just need to have that many marines.\

Jailbreak.png Jailbreak The player is offered a mission.

The objective is to retrieve a prisoner from the target market, in this case usually from one of the major Faction.

There are two ways to handle this:

  • Raid with a specified difficulty. This may hurt the relationship with the market owner.
  • Visiting the bar at the target market will allow you to instead use SP 100% XP to receive the agent without the raid for a small payment.

You'll need to return to the objective giver to finish the mission.

Dead drop.png Dead Drop The player is offered a mission to deliver an item to a specified location in an uninhabited system, without being seen while making the drop. A fleet may intercept you and request the item; they can offer you money, threaten you, or both. Accepting any will fail the mission.
Blueprint location.png Blueprint Intel The player is offered a location of a blueprint for a certain price, depending on the type of the blueprint.

There will be several scavengers in the target system, but they are not necessarily hostile. If a scavenger fleet is the same size or bigger than the player fleet, they may interact with the player to threaten them, and will follow through on the threat if the player comes in contact with the scavenger fleet again.

Luddic pilgrim transport.png Luddic Pilgrim Transport The player is offered a mission to help transport Luddic Pilgrims to one of the 6 Luddic Shrines. There are 2 variations, a Luddic Pilgrim in fine robes and one in poor clothing. The one in fine robe will offer around 5,000−6,000¢ while the poor pilgrim would require charity. Both will also give a small Reputation bonus with the Luddic Church. These missions are most often found on Luddic Church worlds or worlds with a Luddic Shrine.
Delivery The player is offered a mission to help transport some commodities from the current world to another world. The commodity will always be one that's being produced by the colony and the destination will be a colony that demands the commodity.

Failing the delivery may result in a mercenary fleet sent after the player, and may require the player to give a security deposit equal to the delivered commodities' base value.unverified

Note that the icon of the mission will that of the commodity in question.

Raid smuggler base.png Raid Secret Outpost The player is offered a mission to raid an outpost located on a designated planet, with the reward being the obtained commodities from the raid.

As of Version 0.97, this mission is completely bugged and will instead, designate the main gravity well of the system to be the location of the outpost instead of a planet. Interacting with the main gravity well will also fail to give any prompt to interact with an outpost, and neither does any of the planets location in the systems give a prompt either. Alex is well aware of this bug, and it will likely be fixed in the next patch.

Data retrieval uw.png Ruins Datacore Swap The player is offered a mission to swap the datacore at a library located within the ruins of a designated planet.