Remnants
| A remnant of the autonomous AI fleets developed by the Tri-Tachyon Corporation. Illegal under Domain (and Hegemony) law, and an abomination to the Church of Galactic Redemption, the First AI War saw these creations purged from the Sector. At least that is how the official histories tell it. | ||
–In-game descrption for Remnant ships | ||
The Remnants are a minor faction lingering in the uninhabited systems of the Sector beyond the Core Worlds. Commonly referred to as [REDACTED].
They present a serious threat to unwary explorers, and on the higher end, a threat to even late or endgame player fleets.
Warning beacons
| A fully autonomous warning beacon. Contains a solid-state power system which enables theoretical operation and station-keeping half-life with an upwards range in the hundreds of thousands of cycles.
The astute starship captain will heed well its warning. This autonomous warning beacon emits a looping message. "DANGER: This star system is known to contain potentially active autonomous weapon systems. Access to this system by unauthorized parties is forbidden by Hegemony Navy diktat 224.34." |
||
–Warning beacon interaction description | ||
Systems that are inhabited by the Remnants can be identified by the warning beacons in hyperspace.
The beacon's color and number of pings indicate the strength of the Remnants inside:
| Remnants warning beacons | ||
|---|---|---|
| Image | Danger Level + Pings | Remnants presence |
| LOW
1 ping |
A few small fleets consisting of just a few frigates.
Occasionally piloted by a few Gamma Cores. Generally not a threat except to the smallest of fleets. | |
| MEDIUM
2 pings |
Some medium-sized fleets composed of frigates, destroyers, and cruisers.
Piloted by Gamma Cores, Beta Cores, and occasionally Alpha Cores. 50% chance of possessing a damaged battlestation, presence of AI Cores on fleets here generally indicates such an existence.. Substantially more dangerous than LOW danger systems, requiring a decently-sized and equipped fleet (a couple of cruisers) to openly traverse and explore. | |
| HIGH
3 pings |
Vast amounts of large fleets composed of frigates, destroyers, cruisers, and at least one capital.
Almost always piloted by Gamma Cores, Beta Cores, and Alpha Cores. A fully-operational battlestation will always be present. Incredibly dangerous to openly venture even for fully finished late to endgame fleets; fleets here will almost always pursue the player on-sight. | |
Remnant battlestations
- Main article: Remnant Battlestation
Remnants fleets will spawn from Remnant battlestations found in MEDIUM and HIGH danger systems.
There is a 0% chance that one of any kind will be present in a LOW system.
MEDIUM systems has an aforementioned 50% chance of spawning a damaged battlestation, otherwise there won't be one at all. Such a station can be defeated by a moderately strong fleet (2-3 cruisers or a single capital, with escorts).
HIGH systems will always have a fully-operational battlestation, requiring a very strong fleet to be destroyed (multiple capitals, etc.).
Defeating a Remnant battlestation will always drop an Alpha Core.
Fighting Remnants fleets in a system with a battlestation causes spawning of larger Remnants fleets. The size of the Ordos and the quality of the AI Cores officers of a provoked battlestation increases drastically.
Fleet size
Like standard patrol fleets for the normal factions, Remnants also have 3 type of fleets patrolling their systems.
| Remnants fleet sizes | |
|---|---|
| Term | Description |
| Fragment | The smallest of their fleets, these fleets can have between 1 and 6 ships, which usually consists of frigates.
These are usually only piloted by a few Gamma Cores. The smaller Fragments can be encountered at the jump points of any system that has at least LOW warning beacon, or guarding interesting objects like caches, debris fields, and abandoned stations. |
| Sub-Ordo | The medium-sized fleets, and the ones most commonly encountered in MEDIUM and HIGH danger systems, these fleets have between 7 and 10 ships.
Sub-Ordos have a balanced amount of cruisers, destroyers, and frigates, rarely, a Sub-Ordo can have a single capital ship. Sub-Ordos tend to be piloted by Gamma Cores, Beta Cores, and occasionally Alpha Cores. These are usually found roaming their systems, patrolling places of interest (e.g., planets, jump points, objectives) and guarding their battlestations. |
| Ordo | The largest fleets, and they are usually encountered in HIGH danger systems, and very rarely in MEDIUM danger systems, these fleets have between 10 and 15 ships.
The size of Ordos can vary. Some battlestations spawn only large Ordos with 20 to 30 ships. Ordos have some frigates, and large amounts of destroyers and cruisers. They usually have about one to four capitals, though it isn't guaranteed. Almost all of these ships are piloted by Gamma Cores, Beta Cores, and Alpha Cores. Like Sub-Ordos, these are usually found roaming their systems, patrolling places of interest (planets, Jump Points, system infrastructure) and guarding their battlestations. |
Destroying a battlestation's Remnant fleets also increases the fleet size of the battlestation's subsequent fleet spawns, with Remnant fleets eventually reaching at least double their original fleet size. This fleet size bonus maxes out at 3 destroyed fleets for damaged Remnant battlestations and 6 destroyed fleets for fully-operational Remnant battlestations[1].
AI Core officers
- Main article: AI Core
Remnant ships are officered by AI Cores, similar to a player using the Automated Ships skill but without the deployment point limit and with the same benefit of all of the skills being Elite.
Particularly large Ordos may have well over a dozen cores of varying type, which will drastically skewer the deployment point balance towards their fleet in an engagement scenario.
Colony Crisis
- Main article: Colony Crises
The Remnants will take an interest in any colony sharing a system with a Remnant Nexus. The only way to remove their threat is to destroy the nexus in question.
The Remnant crisis involves multiple Ordos being sent to conduct a saturation bombardment of their unwanted neighbor. Even if these fleets are defeated, more may be sent later.
Ships & Wings
| Known ships | |||
|---|---|---|---|
| Image | Name | Class | Salvagable with Automated Ships? |
| Lumen | Frigate | YES | |
| Glimmer | Frigate | YES | |
| Fulgent | Destroyer | YES | |
| Scintilla | Destroyer | YES | |
| Brilliant | Cruiser | YES | |
| Apex | Cruiser | YES | |
| Nova | Capital | Yes | |
| Radiant | Capital | Yes | |
| Known fighters | ||||||
|---|---|---|---|---|---|---|
| Image | Fighter | Designation | Design Type | OP | Wing Size | Base Value |
| Spark | Interceptor Drone | Remnants | 8 | 5 | 5,000¢ | |
| Lux | Fighter Drone | Remnants | 10 | 4 | 6,000¢ | |
| Flash | Strike Drone | Remnants | 12 | 4 | 8,000¢ | |
Lore
The Remnants are what's leftover of the "automated warships" that Tri-Tachyon developed after the Collapse (though they may have been developing it prior). They were manufactured in remote systems outside of the Core Worlds, though if they existed before or after the Collapse is undetermined.
| circa c+84 – Tri-Tachyon Corporation deploys AI warfleets
Due to lack of Domain technology controls and rising tension in the Persean Sector, Tri-Tachyon acts with free hand to deploy AI warfleets developed in secret in various systems on the fringe of the Core Worlds. |
In c+84, Tri-Tachyon officially deployed the Remnants. By c+89, citing violations of Domain-era AI regulations, the Hegemony declares the First AI War.
| c+89-95 – The First AI War
Hegemony declares intent to enforce Domain-era restrictions on AI development against Tri-Tachyon. The Persean League sides with Tri-Tachyon, the Luddic Church sides with the Hegemony. War engulfs the Sector. |
| Terms of surrender involve acceptance of technological inspection by Hegemony (with support of Luddic Church). Much of the irreplaceable XIV Battlegroup matériel was destroyed in this war. Similarly, much of Tri-Tachyon’s infrastructure is devastated – or dismantled in the post-war settlement. |
| c+95-107 - Joint Hegemony/Knights of Ludd fleet operations sweep autonomous AI from fringe systems until partnership agreement breaks down. |
Tri-Tachyon's defeat in c+95 had them accepting technological inspections, with both sides suffering heavy losses. Following joint operations from the Hegemony and the Knights of Ludd, a purge of the Remnant's fleet and infrastructure on the fringe world occurred, a campaign that lasted until internal tensions dissolved the alliance. There is still a substantial Remnants force left alongside some battle stations, and warning beacons were constructed to alert fleet navigators to the presence of AI fleets in systems that had not been fully purged.
In current times, the Remnants serve as a significant danger to explorer or salvager fleets that dare to brave their systems. But it also seems that they have been searching (and possibly communicating with) something else.
Trivia
- The Remnants are usually known as the [REDACTED] by the game's community, as this faction's existence is a spoiler (albeit widely known by experienced players)
- Despite being freed from the control of tri-tachyon after second AI war. Remnants still posses parts of automated announcements such as ads for tri-tachyon services
- TTDS Likely stands for tri-tachyon defense solutions
References
- ↑ generateForSector() in
RemnantThemeGenerator.javaand spawnFleet() inRemnantStationFleetManager.java, Starsector API.
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