Independents
|
|
General Information
|
Starting attitude
|
Neutral (0)
|
|
|
Not a unified faction as such, the Independents are a loose category of polities and free agents unified more by a lack of association with a major faction than any shared qualities. Independent worlds and the spacers who call them home often share data, trade generously among themselves, and will readily cooperate to perform short-term security and military actions to better protect what freedom they have maintained by working together. Equally likely, trust can break down, and Independents will suspiciously deny each other favors, compete viciously, and turn a blind eye to the misfortune of neighbors.
|
|
–In-Game Faction Description
|
The Independents are a collection of "neutral" polities that together make up a minor faction in the Sector.
Faction Info
Independent stations and planets are spread out across the sector, including Nova Maxios in Magec, Nomios and Agreus in Arcadia, and Asharu in Corvus. Since Independent stations are in half the systems, it's easy to gain reputation with them in most places through trading or bounty hunting.
Known Ships
Independent fleets field a wide variety of ships from different techs. They have access to almost all frigates, destroyers, and cruisers. They notably lack access to any combat oriented capital ships.
Frigates
Destroyers
Cruisers
Known Wings
The Independents use all types of fighters and most bombers.
Bombers
Fighters
Interceptors
Markets
Markets in italics contains Military Bases. Note that Derinkuyu Mining Station starts under Pirate control, changing into an Independent market some time after the jump points are stabilized in the tutorial.
Up to date for latest
version, 0.97a.