Only up to date for version 0.97a. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History.
Not a unified faction as such, the Independents are a loose category of polities and free agents unified more by a lack of association with a major faction than any shared qualities. Independent worlds and the spacers who call them home often share reputation data, trade generously among themselves, and will readily cooperate to perform short-term security and military actions to better protect what freedom they have maintained by working together. Equally likely, trust can break down, and Independents will suspiciously deny each other favors, compete viciously, and turn a blind eye to the misfortune of neighbors.
–In-game faction description
The Independents are a collection of "neutral" polities that together make up a minor faction in the Sector.
Independent stations and planets are spread out across the sector, including Nova Maxios in Magec, Nomios and Agreus in Arcadia, and Asharu in Corvus. Since Independent stations are in half the systems, it's easy to gain reputation with them in most places through trading or bounty hunting.
Independent fleets field a wide variety of ships from different techs. They have access to almost all frigates, destroyers, and cruisers. They notably lack access to any combat oriented capital ships. Likewise, they have a vast variety of weapons that they use to outfit these ships.
Independent fleet operators and leading officials of non-alighed polities consider you a friend and a valuable asset. You are favored in business and contracts, given priority docking access, and invited to dine with VIPs. You are given great leeway due to the goodwill you have earned.
Friendly
You have a good reputation with more than a few high-level independent fleet commanders and non-aligned polity officials in the Persean Sector. You are considered a good operator, favored in matters of business and easily forgiven minor indiscretions.
Welcoming
Your name is known by many independent commanders and non-aligned polity officials. You are considered a safe operator, made welcome in matters of business and easily forgiven for minor indiscretions.
Favourable
You are considered a reliable operator by the independent fleet operations and minor polities of the Persean Sector. You are welcome in matters of business.
Neutral
Your reputation is not considered notable by the independent fleet operations and minor polities of the Persean Sector. If you're willing to do business, then you will be welcomed.
Suspicious
Though nothing has been proven (yet), independent officials tend to view you with distrust. Link access to the port authority is granted only grudgingly, and you find yourself the subject of investigations and harassment frequently.
Inhospitable
Suspicions have risen to an actionable level. There's no shoot-on-sight authorization quite yet, but independent ports will refuse to trade with you, and patrols seem on a mission to make your life miserable.
Hostile
Opportunistic independent captains may engage your fleet on sight to collect the open bounty that has been pooled to ensure your downfall. Unaligned markets are closed to you, as you are considered worse even than most pirates. You might still recover your standing with the non-aligned polities of the Sector, but it's going to take some serious work.
Vengeful
You are a scourge of the spaceways. A holo of your face and scan of your fleet are traded between independent flotillas and administrators as part of an unofficial collective security arrangement. It is likely that a well-paid mercenary company is working to hunt you down.
You are known to have performed work for Provost Baird of the Galatia Academy.