Aurora
The Aurora-class cruiser is a technological marvel, rarely seen. Among the fastest and most maneuverable cruisers in the Sector, it is also one of the safest due to its wide shield coverage.
One can only wonder what the Domain Navy could accomplish with a fleet of these sleek, asymmetric, and eminently effective vessels. The shields are backed up by hyper-advanced flux dissipation systems installed throughout the hull, which gives the Aurora a deep flux pool. Most blueprints required to manufacture Aurora-class ships are closely guarded corporate secrets, but a few have also seen service in Tri-Tachyon fleets and, rarely, in the hands of enterprising mercenary captains. Few ships can outperform the Aurora ton for ton. Its only weakness is its prohibitive cost. |
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–In-game description |
The Aurora-class Cruiser is a top-end, High Tech Cruiser fielded by Tri-Tachyon.
Overview
A terrifying and aggressive Cruiser, the Aurora is armed with multiple front-end hardpoints, consisting of 4 Small Synergy and 1 Medium Synergy mount; a Small Energy turret (250°) is also capable of assisting these hardpoints. Covering the Aurora's right is a Small Energy turret (180°) and a Medium Energy turret (150°) pointing forwards, and a Medium Synergy turret (159°) pointing rearwards. To the Aurora's left are 2 Small Energy turrets (150°) and a Medium Turret (210°). Last but not least is the Aurora's single rear turret, a Small Energy (210°) mount.
Protecting the Aurora's lower than average hull and armor is its Omni Shield, which can cover upwards to 180°. The Aurora is also equipped with Plasma Jets to propel the ship forwards.
Acquisition
The Aurora can often be found in Tri-Tachyon fleets and military markets, as well as in bounties. The ship can also be found as a singular blueprint in unexplored space.
Strategy and tips
The following section contains user-submitted suggestions, these may be inaccurate or outdated.
The Aurora is a reasonably rare, aggressive platform that is justifiably terrifying burning towards targets with its Plasma Jets ship system, allowing the ship to gain massive speed to either attack or retreat. A powerful epitome of High Tech playstyles in a player's hands and a popular flagship. Build possibilities typically build very aggressively, for hunting smaller ships or heavy missile strike.
Hunter builds typically leverage Safety Overrides, high damage weapons like Antimatter Blasters and a deep flux pool for hunting anything smaller that is too slow to get away, including frigates with Phase Skimmers. Sabots are sometimes fitted to fight or disengage from bigger threats.
Heavy Strike builds instead leverages the Synergy mounts ability to utilize Missiles. Various combinations of missiles paired with a missile skilled captain can overwhelm even capital class targets. Occasionally seen with EMP weapons such as Ion Pulsers to facilitate safely backing out for multiple successive strikes.
Gallery
Changelog
|
Ships | |
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Fighters | |
Frigates | Afflictor • Afflictor (P) • Brawler • Brawler (TT) • Brawler (LP) • Brawler (LG) • Centurion • Centurion (LG) • Cerberus • Cerberus (P) • Cerberus (LP) • Dram • Gremlin • Hermes • Hound • Hyperion • Kite • Lasher • Mercury • Monitor • Mudskipper • Mudskipper Mk.II • Omen • Ox • Scarab • Shade • Shepherd • Tempest • Vigilance • Wayfarer • Wolf • Vanguard |
Destroyers | |
Cruisers | |
Capitals | Astral • Atlas • Atlas Mk.II • Conquest • Executor • Invictus • Legion • Odyssey • Onslaught • Paragon • Pegasus • Prometheus • Prometheus Mk.II • Retribution |
Stations |
Hidden ships | |
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Derelict | |
Remnant | |
Omega | |
Other |