Afflictor

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Up to date for latest version, 0.98a.

A dangerous and swift phase frigate with a weapons loadout that is powerful enough to bring down much heavier ships. The Afflictor possesses a device which exploits a unique modification of its integrated phase coil array to project a field of anomalously amplified entropy. This effects a devastating increase in destructive instability in delicate or finely tuned systems when the targeted vessel experiences chaotic high-energy events, i.e. combat damage. Everything that can possibly go wrong does.

–In-game description

AfflictorAfflictor (P)

Overview

The Afflictor-class phase frigate is a High Tech design fielded by both Tri-Tachyon and the Independents.

It is armed with 1 Small Energy turret, 2 forward-facing small hybrid hardpoints, and 2 forward-facing small universal hardpoints. Its Entropy Amplifier ship system makes a targeted enemy ship more vulnerable to damage from all sources, but will take upwards to 25% of the Afflictor's flux to activate.

The Afflictor has two hullmods integrated; Phase Field, which reduces the sensor profile of the ship and also reduces the sensor profile of the fleet overall; and Delicate Machinery, which quickens the rate of combat readiness decay after the ship has passed its peak performance time.

Availability

The Afflictor can occasionally be found in Tri-Tachyon fleets and markets. Some Mercenary fleets also field this ship.

Variants

Notes

Tips and strategies

Damagetype energy.png The following section contains user-submitted suggestions, these may be inaccurate or outdated.

  • Its Phase Field, Entropy Amplifier and frontal universal/hybrid weapon mounts makes it suitable for hit-and-run tactics against medium-sized ships & assist in the destruction of larger targets.
    • In the hands of a skilled player pilot, this ship can: eliminate smaller ships, flank larger ships, amplifier the damage of allied ships against a certain target.
  • Combined with Wolfpack Tactics & Target Analysis skills, the Afflictor has terrifying strike capabilities, capable of eliminating cruisers and picking apart capital ships with assistance.
  • It's recommended to use the following (or similar) weapons to amplify burst damage:

Changelog

  • Patch 0.98a: 
    • Afflictor: Increased deployment cost to 12 (was: 10)
    • Afflictor (P): increased deployment cost to 9 (was: 6).
  • Patch 0.96a: Increased CR per deployment to 30%.
  • Patch 0.95.1a: 
    • Afflictor: increased deployment and maintenance costs to 10 (was: 8)
    • Afflictor (P): reduced deployment and maintenance costs to 6 (was: 8).
  • Patch 0.95a: Changed two of the front-facing hardpoints from Universal to Hybrid.
  • Patch 0.9a: System changed from Active Flare Launcher to Entropy Amplifier.
  • Patch 0.53.1a: Increased phase cloak activation cost a bit, reduced upkeep cost.
  • Patch 0.53a: Phase ships introduced.