Active Flare Launcher
Launches flares to confuse the guidance systems of nearby enemy missiles. The flares are fast and actively track the missiles. | ||
–In-game description |
Launches flares that distract the guidance systems of incoming missiles and PD weapons. The flares also track missiles and any missile impacting a flare will be destroyed. | ||
–Full Codex description |
Overview
Availability
This ship system is used on the following hulls:
- Apogee; fires 6 flares per burst.
- Drover; fires 6 flares per burst.
- Phantom; fires 6 flares per burst.
- Revenant; fires 6 flares per burst.
- Buffalo; fires 3 flares per burst.
- Mercury; fires 3 flares per burst.
- Valkyrie; fires 3 flares per burst.
The number of flares launched at a time is based on the number of hidden flare launchers mounted in each hull type, with three flares per launcher per activiation.
Notes
This system differs from the Flare Launcher and Decoy Flare Launcher due to the flares' ability to target enemy projectiles and their significantly higher speed. Active flares are capable of targeting enemy missiles, phase mines, and even enemy flares.
Once fired, these flares will continue travelling in a single direction until a target is detected; they are capable of travelling 2000 SU. The flares have a distinct green hue that separates them from other kinds of flares.
Tips and Strategies
The following section contains user-submitted suggestions, these may be inaccurate or outdated.
Changelog
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Ship systems | |
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Defensive | |
Fighter | |
Movement | |
Offensive | |
Special | |
Unused/Removed |
Hidden ship systems | |
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