Accelerated Ammo Feeder

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Ammo feeder.png
Activates an advanced - but jamming-prone - mechanism for quickly delivering ammo to the ship's ballistic weapon emplacements. The mechanism must be re-calibrated and cooled before it can be used again.

–In-Game Description


This ship system is known to be used on the following ships:

Notes

  • Has 1 second wind-up, 5 second duration, 1 second wind-down, 10 seconds cool-down.
  • Halves the charge-up, charge-down and burst delay of ballistic weapons down to 0.05 seconds.
  • Halves ballistic weapon flux use.

Accelerated Ammo Feeder essentially doubles the fire rate of ballistic weapons while keeping their flux use the same. Note that because fire rate cannot be reduced below 0.05, some extremely fast firing weapons will not actually fire any faster:

  • Vulcan Cannon already has fire rate of 0.05 so it will only see reduced flux use.
  • Light Needler and Heavy Needler already have fire rate of 0.05 hovewer the AAF will halve their long cooldowns and reduce flux use.
  • Thumper already has fire rate of 0.05, so AAF will only halve its short cooldown and reduce flux use; furthermore the AAF will not increase the ammo generation.

Despite what the flavor text says, there is no additional risk of jamming specific to the AAF.

Change History

0.8a

  • Accelerated Ammo Feeder: now reduces ballistic flux cost by 50% (was: 30%)


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Only up to date for version 0.96a. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History.