Reserve Deployment

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Up to date for latest version, 0.97a.

Deploys reserve fighters that can fight for a short time before returning to the carrier, temporarily doubling the number of fighters in the wing.

–In-game description

Deploys reserve fighters that can fight for a short time before returning to the carrier, temporarily doubling the number of fighters in the wing.

–Full Codex description

Overview

Availability

This ship system is known to be used on the following ships:

Notes

  • Reserve Deployment will double the amount of fighters in the wing for 30 seconds.

Tips and Strategies

Damagetype energy.png The following section contains user-submitted suggestions, these may be inaccurate or outdated.

Changelog

  • Patch 0.96: 
    • Does not reduce fighter replacement rate
    • Doubles wing size
    • 30 second fighter duration (up from 15)
    • Cooldown and flux cost remain the same
  • Patch 0.95a: 
    • Now adds 1/2/3 fighters above max wing size and affects bombers as well
    • Cooldown increased to 60 seconds (was: 30)
    • Reduces fighter replacement rate by 25% when used (to standard minimum of 30% at worst)
  • Patch 0.9.1a: 
    • No extra craft for bombers, rest of fighters works as in previous version
    • Added two tags: rd_no_extra_craft to make a non-bomber wing receive no extra craft and rd_force_extra_craft to make a bomber wing receive extra craft
  • Patch 0.8.1a: 
    • Increases maximum by 1 fighter for wings of 3 or less, 2 fighters otherwise (was: up to 3)
    • Will deploy at most wing size number of fighters (was: up to new maximum)
  • Patch 0.8a: Added to the game