Recall Device
Teleports all fighters back to the carrier, allowing them to be quickly refitted and relaunched. | ||
–In-game description |
Teleports all fighters back to the carrier, allowing them to be quickly refitted and relaunched. | ||
–Full Codex description |
Overview
Availability
This ship system is known to be used on the following ships:
Notes
Recall Device is exceptionally powerful as it negates any fighter travel time back to the host carrier and also provides fast reloads.
This has prominent uses for bombers, which can drop their payloads then almost immediately head out from the carrier for another strike. The AI is quite good about using this system, consistently triggering it when all fighters have run out of ammo using munitions (when all bombers have launched their payloads).
The system has high flux use (half of the ship's unmodified flux capacity in 0.95; e.g. 6000 for the Astral) and a 30 second cooldown.
Tips and Strategies
The following section contains user-submitted suggestions, these may be inaccurate or outdated.
Changelog
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Ship systems | |
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Defensive | |
Fighter | |
Movement | |
Offensive | |
Special | |
Unused/Removed |
Hidden ship systems | |
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