Flare Launcher

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Up to date for latest version, 0.97a.

Launches flares to confuse the guidance systems of nearby enemy missiles.

–In-game description

Launches flares that distract the guidance systems of incoming missiles and PD weapons. Any missile hitting a flare will be destroyed.

–Full Codex description

Overview

Availability

This ship system is used on the following hulls:

The number of flares launched at a time is based on the number of hidden flare launchers mounted in each hull type.

Notes

In light of the fact that these flares lack the built-in guidance system found in active flares, the flares come with a small chance to attract enemy missiles. This can be heavily negated by vessels equipped with the ECCM Package hullmod.

Flares are physical entities that will absorb weapon attacks on contact, whether those weapons are attracted to it or not.

The flares have a travel range of 500 SU, after which they are no longer effective. 

Standard flares are released in much larger quantities when compared to other flare systems; 10 flares per launcher. 

Tips and Strategies

Damagetype energy.png The following section contains user-submitted suggestions, these may be inaccurate or outdated.