Ship system

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Up to date for latest version, 0.97a.

Ship Systems are activatable abilities found on all ships and certain fighters.

The default keybind for using a ship system in-battle is F.

Ship systems can range from being mildly and/or situationally useful, to being (one of) the defining characteristic of the hull class, e.g. Scarab, Afflictor & Invictus.

See Category:Ship systems to view a list of all available ship systems.

Properties

Each ship typically only possess 1 ship system, though certain ships possess 2 ship systems, with only fighters not possessing a ship system. A second ship system will typically be assigned to the Right-Click in place of the Shield (e.g. Phase Cloak).

Ship systems, besides doing different things, also have other behaviours & properties.

Table of Ship System Properties
Property Notes
Charges Multiple uses of the ship system can be stored, and be used in short succession.
Regeneration Rate Some ship systems with charges can regenerate the charges for further later uses.
Range The range of the ship system (if any).
Cooldown The cooldown period for a ship system until it can be used again.
Duration The duration that the ship system is active (if any).
Charge-Up Duration The period between the initial ship system activation command and the actual activation of the ship system.
Charge-Down Duration The period after the active duration of the ship system, distinct from the cooldown period.
Flux Generation Certain ship systems will also generate a certain % of flux based on the base flux capacity of the ship upon activation.

Systems Expertise

Systems expertise.png

Within the Combat skill tree is the capstone skill Systems Expertise, which is a skill that primarily addresses certain properties of ship systems, increasing the frequency of its usage & effectiveness.

System Expertise provides the following bonuses in regards to ship systems:

  • If a ship system has charges: +1 charge
  • If a ship system regenerates charges: +50% regeneration rate
  • If a ship system has range: +50% range
  • If a ship system has a cool down: -33% cooldown

Notes

List of ship systems