Drover

From Starsector Wiki
Jump to navigation Jump to search
Icon check.png
Up to date for latest version, 0.97a.

The Drover is a hull designed by the "Cruiser School"-dominated Domain Naval Procurement Committee to provide a strategically versatile (though tactically limited) fighter platform with low logistical overhead.

The contract for design of the Drover was won by Orion Shipyards, the traditional Armada ship-builder, in an effort to recover lost market share from the newer naval producers. The result was the 'flying landing strip' maligned by Domain officers as a command more fitting for a logistics bureaucrat than a fighting ship-captain. Complaints in the lower ranks were used by the old "Capital School" faction to send the Drover back to committee, citing insufficient firepower for the ship class to meet standard guidelines (which did not account for the strike potential of new classes of fighters). Set up to take a fall for massive overspend, the committee simply ordered the installation of four small missile hardpoints. This met the firepower requirements handily and allowed the Drover programme to proceed with only minor alteration.

–In-game description


Overview

The Drover is a destroyer-sized combat carrier, quite fast and can also carry a sizable large missile load. Its unique B-Deck hullmod allows a single rapid restoration of fighter capacity.

Acquisition

Strategy and tips

Damagetype energy.png The following section contains user-submitted suggestions, these may be inaccurate or outdated.

Changelog

  • Patch 0.96a: 
    • Improved acceleration and deceleration (not top speed)
    • Added built-in hullmod: "B-Deck"
      • Activates when the fighter replacement rate reaches 50%
      • Relaunches fighters to bring all wings to full strength
      • Sets the replacement rate to 100%
      • Only happens once per combat
    • Changed ship system to Active Flare Launcher
    • Tagged is a "combat" carrier, meaning it will stay closer to the fight and engage
      • If the only ballistic weapons are point-defense, it will try to stay in missile range
      • So e.g. it should be possible to have a missile/fighter loadout and have it use both in tandem
    • Increased ordnance points to 80 (was: 70)
    • Reduced deployment/maintenance supply cost to 14 (was: 15)
  • Patch 0.95a: 
    • Deployment/maintenance cost increased to 15 (was: 12)
    • Cargo capacity reduced to 40 (was: 80)
    • Ship system Reserve Deployment changed. See linked page.
  • Patch 0.8a: Added to the game