Hyperion

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Up to date for latest version, 0.97a.

A bleeding-edge advanced gunship built around a unique phase teleportation system. The finicky integrated prototype power grid is tricky and expensive to maintain but delivers excellent flux and shield performance. The Hyperion was built to 'punch up', using tactical positioning to pick its fights then engage with a relatively heavy weapon loadout for its class, mounted at the expense of point defense capability.

Considered a 'hangar queen', the Hyperion is scorned by quartermasters yet prized by Tri-Tachyon fleet directors who admire the purity of the ambition which can be felt throughout its design and application.

–In-Game Description


The Hyperion-class Advanced Gunship is a High Tech frigate commonly fielded by Tri-Tachyon; it is notable for having the flux stats of a cruiser and the upkeep of one, all in a frigate-sized ship.

Overview

Strategy and tips

Damagetype energy.png The following section contains user-submitted suggestions, these may be inaccurate or outdated.

Changelog

  • Patch 0.96a: 
    • Reduced mass to 200 (was: 300); affects ship/ship and ship/asteroid collisions etc
    • Added built-in Delicate Machinery
  • Patch 0.95.1a-RC5: Increased base value of Hyperion to 95,000 (was: 40,000)
  • Patch 0.95.1a: 
    • increased deployment cost and supplies/month to 20 (was: 15)
    • Phase Teleporter cooldown increased to 10 seconds
    • Changed deployment/base maintenance cost back to 15
  • Patch 0.95a: 
    • Hyperion: redesigned almost entirely; new sprite
    • Reclassed as "Advanced Gunship".
    • Weapon slots: 2 medium energy and 1 medium universal.
    • All weapon slots are forward-facing hardpoints.
    • Flux stats increased to almost high-tech light cruiser levels.
    • Armor and hull values increased significantly.
    • Speed and maneuverability decreased to be on the low end of the frigate range.