A bleeding-edge advanced gunship built around a unique phase teleportation system. The finicky integrated prototype power grid is tricky and expensive to maintain but delivers excellent flux and shield performance. The Hyperion was built to 'punch up', using tactical positioning to pick its fights then engage with a relatively heavy weapon loadout for its class, mounted at the expense of point defense capability.
–In-game description
Considered a 'hangar queen', the Hyperion is scorned by quartermasters yet prized by Tri-Tachyon fleet directors who admire the purity of the ambition which can be felt throughout its design and application.
The Hyperion-class Advanced Gunship is a High Techfrigate commonly fielded by Tri-Tachyon; it is notable for having the flux stats of a cruiser and the upkeep of one, all in a frigate-sized ship.
Availability
Can be found in Tri-Tachyon fleets and markets.
Variants
Notes
The Hyperion has the lowest PPT of any frigate, at 120 seconds. In addition, the Delicate Machinery hullmod increases its CR degradation by 50% after PPT runs out, further limiting the longevity of the Hyperion.
Tips and strategies
The following section contains user-submitted suggestions, these may be inaccurate or outdated.
The Hyperion benefits immensely from the Safety Overrides hullmod, which doubles its cruiser-grade flux dissipation and massively improves the Hyperion's speed and mobility. The severe PPT penalty does not matter as much since the Hyperion's 120 PPT is already below-average, even for a High Tech frigate, and the range penalty doesn't affect Hyperion performance given its agility and the close-range nature of Energy weapons.
The medium universal mounts give Hyperion access to kinetic weapons, which High Tech ships desperately needed. Heavy Machine Gun or Heavy Needler are good choice for the slot.
With its exceptional flux dissipation, Hyperion can employ the more flux-intensive weapon Heavy Blaster without issue, and with the usage of SO can even run multiple of them. REDACTED or REDACTED are some good alternative for Heavy Blaster.
Changelog
Patch0.96a:
Reduced mass to 200 (was: 300); affects ship/ship and ship/asteroid collisions etc
Added built-in Delicate Machinery
Patch0.95.1a-RC5: Increased base value of Hyperion to 95,000 (was: 40,000)
Patch0.95.1a:
increased deployment cost and supplies/month to 20 (was: 15)
Phase Teleporter cooldown increased to 10 seconds
Changed deployment/base maintenance cost back to 15
Patch0.95a:
Hyperion: redesigned almost entirely; new sprite
Reclassed as "Advanced Gunship".
Weapon slots: 2 medium energy and 1 medium universal.
All weapon slots are forward-facing hardpoints.
Flux stats increased to almost high-tech light cruiser levels.
Armor and hull values increased significantly.
Speed and maneuverability decreased to be on the low end of the frigate range.