Heron
The Heron provides the strategic and tactical mobility of a cruiser with potential firepower limited only by available strike-craft. It is the perfect accompaniment to the quick-moving and hard-hitting fleet of an admiral who knows when to take the initiative, hit quickly, and withdraw while enemy forces are still responding to the threat. | ||
–In-game description |
Historically the Heron represented a movement in Domain Armada strategy from a heavy capital ship doctrine based on overwhelming firepower toward a focus on strike craft and support cruisers that enable sufficient firepower to be quickly focused on weak points, a strategic shift that would reverse itself as a natural reaction against tradition from each successive generation of Armada officers. This process was occurring once more in the cycles immediately preceding the fall of the gate system and, in something of a coup for the so-called "Cruiser School", the forward-thinking Altair Exotech won the Heron design contract over the traditional manufacturer of heavy Armada warships, Orion Shipyards.
However the doctrinal shift embodied by the Heron was interrupted by the isolation of The Fall, and as such it is not often found in core Hegemony fleets (whose officers still cling to tradition). This hull has however found great popularity among the independent worlds, megacorporations, and mercenary forces of the Sector that tend to field leaner, faster fleets. |
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–Additional Codex description |
Overview
The Heron is a midline cruiser carrier. It is very fast, as fast as the Falcon, which means it can easily keep itself out of trouble and quickly join the fight if it enters the battle as reinforcement. Its shipsystem increases damage done by fighters of all types. It's only downside is that it is a pure carrier and so it has almost no way of contributing to the fight outside of its three flight decks.
Availability
The Heron can be acquired in Persean League markets, fleets, and bounties.
Variants
Notes
Tips and strategies
The following section contains user-submitted suggestions, these may be inaccurate or outdated.
Objectively the best pure carrier in the game, Heron are very versatile and can be tailor to different roles. One of the most popular use of it is to use 3 Thunder as a way to hunt down frigates and destroyers. Another popular build is to fill it with bombers to act as a finisher against targets that are high on hardflux, a common build is to mix Dagger, Longbow and Broadsword together.
Changelog
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Ships | |
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Frigates | Afflictor (Pirate) • Brawler (Lion's Guard - Luddic Path - Tri-Tachyon) • Centurion (Lion's Guard) • Cerberus (Luddic Path - Pirate) • Dram • Gremlin (Luddic Path - Pirate) • Hermes • Hound (Auxiliary - Luddic Church - Luddic Path - Pirate) • Hyperion • Kite (Auxiliary - Luddic Path - Pirate - Stock) • Lasher (Luddic Church - Luddic Path) • Mercury • Monitor • Mudskipper (Mk.II) • Omen • Ox • Scarab • Shade (Pirate) • Shepherd • Tempest • Vanguard (Pirate) • Vigilance • Wayfarer • Wolf (Hegemony - Pirate) |
Destroyers | Buffalo (Auxiliary - Luddic Church - Mk.II - Pirate - Tri-Tachyon) • Condor • Drover • Enforcer (Pirate - XIV) • Gemini • Hammerhead (Lion's Guard) • Harbinger • Manticore (Luddic Path - Pirate) • Medusa • Mule (Pirate) • Nebula • Phaeton • Phantom • Salvage Rig • Shrike (Pirate) • Sunder (Lion's Guard) • Tarsus • Valkyrie |
Cruisers | |
Capitals | |
Stations |
Hidden ships | |
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Explorarium | |
Remnant | |
Unknown | |
Other |