Gremlin

From Starsector Wiki
Jump to navigation Jump to search
Icon check.png
Up to date for latest version, 0.97a.

This ancient phase prototype rig was never intended for mass production, yet someone managed to extract its reverse-engineered blueprints from the firmware of a Nanoforge. The resulting skeleton of hull is given standard armour cladding, the merest nod of a life-support module, and as many missiles as can be crammed into the remaining voids.

The Gremlin, as it became known, is hated by its crew who suffer not only the dubious honour of a close-in strike role but also the disturbing wash of the prototype phase coil. Substance abuse is ubiquitous. An awful little ship.

–In-Game Description


Overview

Tips

Damagetype energy.png The following section contains user-submitted suggestions, these may be inaccurate or outdated.

Highly common and seldomly useful, the Gremlin will most likely be the first phase ship player encounters, being a good introduction to phase mechanics. Armed with two small missile hardpoints and two small ballistic directional weapon points. Unlike the Harbinger and Afflictor, it is still capable of performing a slight strike role thanks to its missiles, but its ballistic weapon points force it into a different role of a sustained combatant. This may lead this ship to becoming a poor idea, as a phase ship designed for sustained damage does not make any sense on paper. However, when armed with Phase Coil Tuning, Adaptive Phase Coils, and a decent weapons package, the Gremlin is capable of roaming around the battlefield striking where needed and annoying ships where possible for a decent period of time before a need for evacuation or being exterminated.

Although designing a proper weapons package for the Gremlin is a very challenging task, considering limited weapon mounts and extremely poor flux capacity, the Gremlin is highly common and really cheap. It can be easily replaced if lost unlike more rare phase ships, it can cloak a fleet helping in espionage missions or infiltration (quick raids). With a small crew that very often will get rescued in amounts of 3 out of 5, this ship is pretty much disposable in combat. The chance of recovering it is somewhat 50/50, but that can be increased through the usage of Reinforced Bulkhead. The ship's highest out of phase frigates hull durability also highly appreciates this addition.

One build that could be technically recommended is Railgun and Light Mortar combo, then a selected missile package, Adaptive Phase Coils, possibly Integrated Targeting Unit, although not necessary, and a large amount of flux vents and capacitors. The ship can also be armed with simply two Light Mortars and be made entirely reliant on its missiles and durability as a distraction device. Reaper torpedoes with ECCM Package allow the Gremlin to deliver a highly dangerous payload during key moments, even when pilloted by an NPC.

Changelog