Astral

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Up to date for latest version, 0.97a.

A technologically advanced capital ship, the Astral-class projects vast firepower through numerous squadrons of strike craft.

The Astral-class hull is thought to have been the epitome of carrier design during the late Domain in the cycles just prior to the Collapse. The hull is rife with integrated automation, sub-AI cores, and maintenance drones using advanced military algorithms to multiply combat efficiency. Defensive armament typically consists of point defense turrets backed by long-range missiles intended to maintain pressure on hostiles in order to avoid a close-in fight.

The true power of an Astral lies in the unprecedented flexibility of its fighter complement. Nearly any enemy ship can quickly be dispatched by the coordinated launch of a wing of nimble interceptors, strike bombers, or support fighters. Automated facilities ensure that returning squadrons are quickly repaired, rearmed, and replaced behind the safety of the powerful X-35 shield emitter. The Astral carrier is never deployed alone because its light armor is vulnerable if the X-35 is forced down. The Astral, accompanied by a swarm of escorts, is best placed as the heart of a carrier task force which can subjugate entire planets and blockade enormous volumes of space.

Among the most technologically advanced capital ships operated in the contemporary Persean Sector, few Astral hulls serve in the Hegemony Navy due to the high technological requirements - and security concerns. Senior Corporate Officers of Tri-Tachyon and a few rare, extraordinarily wealthy private admirals sometimes make the Astral their flagship.

–In-game description


The Astral-class Carrier is a high tech design fielded by Tri-Tachyon.

Overview

The Astral is a capital-grade carrier notable for possessing the highest number of fighter bays at a total of six. It also boasts two large missile mounts and powerful 360 degree shield, with a fragile hull and a respectable logistical profile. The high flux capacity should be utilized to defend itself as it cannot easily tank unshielded damage like other capitals.

The Astral features a built-in Advanced Optics hull mod, which extends the range of any beam weapons the ship has equipped; this is useful for suppressing any detachment from trying to take its flank.

Strategy and tips

Damagetype energy.png The following section contains user-submitted suggestions, these may be inaccurate or outdated.

The Astral is not built for direct combat, focusing more on utilizing all of its fighter bays.

Astrals have a Recall Device system, which allows it to teleport any fighters (especially effective with bombers) it has deployed to back to the ship for rapid re-arming. As the recall device has a set cooldown of 30 seconds, it pairs extremely well with Systems Expertise.

The ship is extremely strong when paired with bombers due to its recall device, with the standout bomber being the Longbow Bomber Wing due to the extremely strong Sabot SRM it launches at enemies, being difficult to intercept and very damaging when used en-masse to most ships.

Changelog

  • Patch 0.96a: Increased ordnance points to 270 (was: 250)
  • Patch 0.95a: 
    • Increased ordnance points to 250 (was: 230)
    • Increased deployment cost and maintenance to 50 (was: 45)
    • Added 30 second cooldown to ship's recall system (was: 1)
  • Patch 0.8a: Astral: increased armor to 900 (was: 500)