Sabot SRM

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Sabot SRM
Sabot srm rack.png
KineticDamageIcon.png
General Information
Mount Small, Missile
Primary Role Anti Shield
Ordnance points 4
DPS 1000
Damage type Kinetic
Range 1,400
Flux/sec 0
Speed Slow (150)
Tracking Poor
Shots/min 60
Damage 200*5
EMP damage 200*5
Ammo 3
Projectile health 300


The Sabot-class missile is highly effective against shields and its high-velocity spread of kinetic projectiles can confuse point-defense systems.

Sabot-class class missiles are short-range, two-stage KE weapons. A guided missile first stage projects a secondary assembly to within striking distance of a shielded target. The on-board targeting computer then ignites the propellant for multiple KE penetrators. These 'sabots', as they are commonly called, are typically narrow, laterally stabilized projectiles manufactured from an ultra dense material such as depleted uranium.

Excellent at bringing down enemy shields and causing an overload. Standard ship armor is spaced and thus the sabot is somewhat underwhelming if it actually gets through the shields.

This weapon system features a firing rack that houses multiple missiles.

Fires a 2nd-stage spread of high velocity kinetic penetrators when in range. Heavy damage to shields, and massive EMP damage when impacting on enemy hull or armor. Difficult to stop with PD.

–In-Game Description


The Sabot SRM is a rack-mounted short-ranged missile that does kinetic damage. It also comes in pod and single-shot form.

Notes

The second stage can fire even after the first stage has gone ballistic, if the target is close enough.

Animation

Sabot Rack.gif


Change History

0.95.1a

  • Reduced EMP damage to 200 (was: 400)

0.9

  • Improved acceleration and turn rate
  • Increased submunition spread to 20 degrees (was: 15)
  • Improved aim/target leading of first stage
  • MIRV missiles can now split early when at close range and in-flight for over a second

0.8a

  • Now fires a spread of 5 warheads
  • Each deals 200 kinetic and 400 EMP damage
    • When hitting hull/armor, EMP damage may arc for another 400 EMP damage
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At least two versions out of date. Last verified for version 0.8a. Please refer to Version History and update this page.