Burst PD Laser

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Up to date for latest version, 0.97a.

Features a built-in capacitor that lets the weapon fire several bursts in quick succession if allowed to fully recharge. Excellent vs missiles and fighters.

–In-game description

The burst point defense laser is a further refinement of standard PD beam weapons. The q-switched gain medium is pulse pumped, ensuring that the power delivered to the titanium-doped sapphire gain medium peaks at a predefined interval. The result is a weapon that fires once every couple of seconds and is extremely effective for its small size. Power consumption is small enough that even some fighter craft power cores can handle the firing load.

–Additional Codex description

Overview

The Burst PD Laser is a small point defense beam weapon. It is the smaller version of the Heavy Burst Laser.

Availability

Notes

Tips and Strategies

Damagetype energy.png The following section contains user-submitted suggestions, these may be inaccurate or outdated.

An upgrade of the PD Laser, the Burst PD Laser stores 4 charges (6 with the Expanded Magazines hullmod) that regenerate slowly over time. It can destroy small groups of missiles and fighters very efficiently but is less effective when forced to fire continuously unless Expanded Magazines is s-modded.

Like all short-burst, beam lasers, it has above average armor piercing qualities.

Animation

Burst PD Laser.gif

Changelog

  • Patch 0.96: 
    • Reduced ordnance point cost to 6 (was: 7)
    • Increased max charges to 4 (was: 3)
  • Patch 0.95a: Burst PD Laser: reduced flux cost by 33%
  • Patch 0.8.1a-RC5: Energy cost per second reduced from 350 to 300 (Flux per second reduced from 70 to 60)