Pulse Laser

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Pulse Laser
Pulse laser turret base.png
EnergyDamageIcon.png
General Information
Mount Medium, Energy
Primary Role General
Ordnance points 10
DPS 300
Damage type Energy
Range 600
Flux/sec 240
Accuracy Perfect
Turn rate Fast
Shots/min 182
Damage 100


Fires repeating bolts of energy, favoring the medium-range combatant that has the flux reserves and wants to put constant pressure on the enemy.

Designed to fire pulses rather than a constant beam, with a total power output exceeding constant-operation designs. As with continuous lasers, a carbon dioxide gain medium is fed energy and produces photons at eleven microns wavelengths.

Greater energy delivered in shorter time means the target is ablated, a process that causes the vaporization of small surfaces sections. The resulting shock waves do additional structural damage.

–In-Game Description


The Pulse Laser is a general-purpose medium pulse weapon. It is the larger version of the IR Pulse Laser.

Notes

With good DPS, a high rate of fire and the ability to deal hard flux, the Pulse Laser is suitable for most situations, although beams and the Heavy Blaster outperform it for specific functions. Hitting fast-moving fighters and frigates will require some skill manually firing on the part of the player or skills to boost auto-firing accuracy, such as Gunnery Implants.

Animation

Pulse Laser.gif




Change History

0.96

  • Improved flux efficiency to 0.8 (was: 1.0)
  • Added to base blueprint package

0.95a

  • Pulse Laser: flux/shot reduced to 100 (was 110)


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Only up to date for version 0.96a. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History.