High Intensity Laser

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High Intensity Laser
Hil turret base.png
HighExplosiveDamageIcon.png
General Information
Mount Large, Energy
Primary Role Anti Armor
Ordnance points 20
DPS 500
Damage type High Explosive (Beam)
Range 1,000
Flux/sec 400
Accuracy Perfect
Turn rate Very Slow


An extremely long-range, high damage energy beam cannon, often mounted on support cruisers with great effect.

The High Intensity Laser is a powerhouse weapon that has an energy rating well beyond the giga-watt range. To produce such power for an extended period of time, the design relies on a built-in fusion power core. This core still requires an external actuator, a role filled by a ship's reactor when firing commences.

Three meticulously calibrated lens assemblies guide photons within the ignition unit, requiring seconds to build up the energy necessary to maintain a coherent beam. The gain medium is a two-staged gas-solid which is q-switched and provides a potent particle stream that can obliterate unsuspecting targets in seconds.

The extreme range at which targets can be tracked and destroyed makes the HIL excel in safely providing close support to friendly ships that are engaged in a melee. It is a favored weapon of captains that can manage the flux cost associated with operating it.

–In-Game Description



Strategies and Synergies

With 500 dps in explosive damage type, This weapon is very good vs armor but weak vs shield, especially as it only causes soft flux.

Excellent with "disco builds", in which a player only use beams weapons such as Graviton Beams and Tactical Lasers (perhaps IPDAI, for more defensive support and sustainability) alongside the HIL.

A more conventional set-up might use the HIL with Hypervelocity Drivers to match range and provide anti shield support.

Media

Heavy Intensity Laser.gif


Change History

0.96

  • Reduced flux/second to 400 (was: 500)