Antimatter SRM Launcher

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Antimatter SRM Launcher
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General Information
Mount Small, Missile
Primary Role Anti Small Craft
Ordnance points 7
Damage type Energy
Range 1200
Flux/sec (sustained) 2000 (50)
Speed Extremely Fast
Tracking Excellent
Shots/min (sustained) 120 (3)
Damage 1000
Max ammo 3
Seconds / reload 20


"I write to express my professional frustration at being asked to deliver results according to the project director's timeline when given only limited access to the artifact. Damage analysis is not enough, and we've wrung everything we can from that dataset. Yes, it is an AM payload. But the delivery system itself? We can continue to debate hyperfield constructs, stable phase patterns, and that paranoid symmetric-annihilation theory until the heat death of the universe. The fact remains that it is all pure speculation until we can procure another artifact." - Tri-Tachyon employee 38940855

–In-Game Description


Notes

Despite being classified as "Anti-small craft", the Antimatter SRM Launcher is closer to a strike weapon such as the Antimatter Blaster, as it fires small, very fast projectiles that deal a large amount of energy damage. Unlike the antimatter blaster however, these have fairly reasonable homing and a longer range. The Antimatter SRM Launcher slowly recovers ammo while in combat.

Despite being a missile slot weapon, the Antimatter SRM launcher has a fairly substantial flux cost to fire, limiting its ability to be mounted en-masse on smaller vessels. Excellent finisher weapon on the Onslaught and Paragon.

Animation

Antimatter SRM.gif

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Only up to date for version 0.96a. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History.