Proximity Charge Launcher

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Proximity Charge Launcher
Phase charge launcher turret base.png
HighExplosiveDamageIcon.png
General Information
Mount Medium, Missile
Primary Role Anti Fighter
Ordnance points 12
DPS 250
Damage type High Explosive
Range 1,000
Flux/sec 0
Speed Very Slow (100)
Tracking None
Shots/min 60
Damage 500
Ammo 50
Seconds / reload 2
Projectile health 500


Deploys low-velocity proximity charges with an impressive blast radius. Especially devastating against fighters, but also effective vs armored targets.

–In-Game Description


The Proximity Charge Launcher is a medium missile weapon.

Notes

While intended as an area denial weapon against enemy fighters or missiles, it can also serve well in an anti-armor role at close enough ranges.

Animation

Proximity Launcher.gif

(animation is pre 0.95.1a speed buff)


Change History

0.97a

  • Proximity Charge Launcher: increased refire delay to 2 seconds (was: 1)

0.96

  • Added some inaccuracy to the direction of the launch
  • No longer affected by missile flight time and speed/acceleration modifiers

0.95.1a

  • Increased rate of fire to 1/second (was: 1 per 3 seconds)
  • Reduced range to 1000 units (previously, could coast to almost twice that)
  • Significantly increased missile hitpoints
  • Significantly increased launch speed; still slows down near end of effective range
  • Increased ammo to 50 (was: 30)
  • Changed explosion visuals
  • Flash Bomber version largely unchanged, aside from hitpoints increase

0.8a

  • Optimized performance of proximity fuse weapons (e.g. flak)
Icon check.png
Up to date for latest version, 0.97a.