Proximity Charge Launcher
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Proximity Charge Launcher | |||||||||||||||||||||||||||||
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General Information | |||||||||||||||||||||||||||||
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Deploys low-velocity proximity charges with an impressive blast radius. Especially devastating against fighters, but also effective vs armored targets. | ||
–In-Game Description |
The Proximity Charge Launcher is a medium missile weapon.
Notes
While intended as an area denial weapon against enemy fighters or missiles, it can also serve well in an anti-armor role at close enough ranges.
Animation
(animation is pre 0.95.1a speed buff)
Change History
0.97a
- Proximity Charge Launcher: increased refire delay to 2 seconds (was: 1)
0.96
- Added some inaccuracy to the direction of the launch
- No longer affected by missile flight time and speed/acceleration modifiers
0.95.1a
- Increased rate of fire to 1/second (was: 1 per 3 seconds)
- Reduced range to 1000 units (previously, could coast to almost twice that)
- Significantly increased missile hitpoints
- Significantly increased launch speed; still slows down near end of effective range
- Increased ammo to 50 (was: 30)
- Changed explosion visuals
- Flash Bomber version largely unchanged, aside from hitpoints increase
0.8a
- Optimized performance of proximity fuse weapons (e.g. flak)
Up to date for latest version, 0.97a.