Light Machine Gun

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Light Machine Gun
Light machinegun turret.png
KineticDamageIcon.png
General Information
Mount Small, Ballistic
Primary Role Point Defense
Ordnance points 3
DPS 156
Damage type Kinetic
Range 300
Flux/sec 19
Accuracy Good
Turn rate Very Fast
Shots/min 375
Damage 25x5


A venerable low-cost, readily available rapid fire weapon which has been used effectively versus missiles and fighters at short range throughout the history of combat in space. It is nearly useless versus properly armored targets.

Due to ease of manufacture, hundreds of models exist in the Sector. Any weapon that employs chemical propellant to fire inert projectiles at over 1200 rounds per minute can be classified as a light ship-mounted machine gun, but beyond that the mechanisms that drive the actions of these weapons vary considerably.

Popular with small civilian craft due to low cost ammunition. Projectiles jacketed with metals that have a high melting point allow greater muzzle velocity and deliver a surprisingly large amount of kinetic energy at close-range.

–In-Game Description


The Light Machine Gun is a small kinetic point defense weapon. It is the smaller version of the Light Dual Machine Gun and the Heavy Machine Gun.

Notes

Due to its low DPS, the Light Machine Gun is generally not preferred for the point defense role. However, an odd but fairly effective tactic is to rush an enemy while having large amounts of Light Machine Guns mounted. The amount of kinetic damage the machine guns put out might be able to overload the enemies shields.

Ships using Safety Overrides can make short work of shields given several Light Machine Guns.

Animation

Light Machine Gun.gif


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At least two versions out of date. Last verified for version 0.8a. Please refer to Version History and update this page.