Mjolnir Cannon

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Mjolnir Cannon
Mjolnir.png
EnergyDamageIcon.png
General Information
Mount Large, Ballistic
Primary Role General
Ordnance points 24
DPS 533
Damage type Energy
Range 900
Flux/sec 667
Accuracy Good
Turn rate Fast
Shots/min 80
Damage 400
EMP damage 200


A medium range cannon that delivers superior damage over time and also has a significant EMP payload.

A very advanced design, the Mjolnir is technically a magneto-gravitic shell projector, not a standard cannon. The micro capacitors within each shell are able to deliver enough energy to create a small-scale localized singularity. The built-in gravitic lens devastates all nearby matter, and creates the dreaded electromagnetic pulse (EMP) effect, disabling the target's weapons and systems.

–In-Game Description


The Mjolnir Cannon is a large ballistic weapon that does energy damage, the only ballistic weapon to do so.

Notes

The Mjolnir is powerful and versatile, effective against both shielded and unshielded targets, though it does so for a cost. A combination of high-explosive and kinetic weapons can offer greater flux efficiency, but at the cost of either range, accuracy, turret turn speed, weakness vs shield/armor/hull, or any combination thereof. It is best to consider your ship's role and capabilities to figure out which weapons best fit it. For example, a Conquest can utilize even a pair of asymmetrically placed Mjolnirs effectively, but equipping an Onslaught with one will only cripple its already weak flux stats. Dominators can make good use of a Mjolnir if properly equipped and piloted with the right skills.

Animation

Mjolnir.gif


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At least two versions out of date. Last verified for version 0.9.1. Please refer to Version History and update this page.