Light Mortar

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Light Mortar
Light mortar turret.png
HighExplosiveDamageIcon.png
General Information
Mount Small, Ballistic
Primary Role Anti Armor
Ordnance points 2
DPS 75
Damage type High Explosive
Range 600
Flux/sec 50
Accuracy Poor
Turn rate Fast
Shots/min 60
Damage 75


An antiquated weapon that fires anti-armor rounds at a low rate of fire, muzzle velocity, and range. Its low flux buildup is a lone saving grace.

The weapon blueprints for Light Mortars actually did not intend them for spacecraft at all, but an ingenious modification to the breech loading mechanism permits installation and use outside an atmospheric environment. In combat, there is little the Light Mortar can do versus moving or shielded targets due to its terrible mount rotation and rate of fire. Nonetheless, it is often used for training novice gunnery officers in the finer points of space ballistic tactics and nomenclature.

Commonly fitted on private yachts and solo interplanetary vehicles because it is so light and cheap.

–In-Game Description


The Light Mortar is a small ballistic weapon firing explosive rounds. It is tied with the Mining Laser for the lowest OP cost of any non-missile weapon in the game.

Notes

Within the small ballistic weapon class, light mortars have the best hit strength, meaning they will punch through armor more effectively than Light Assault Guns on a hit by hit basis. Nonetheless, Light Assault Guns shot 4 times as fast - so timewise they will still strip the armor faster even factoring armor mechanics. Unlike Light Assault Guns, their flux cost per second (as well as ordnance point cost) is much more tenable. The projectiles of light mortars are very slow-moving, and light mortars made to consistently auto-fire will quickly lose their accuracy. Matches range relatively effectively with Railguns.

Animation

Light Motar.gif


Change History

0.9

  • Increased range to 600 (was: 500)
  • Improved accuracy somewhat

0.8.1a-RC5

  • Range increased from 450 to 500
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At least two versions out of date. Last verified for version 0.8.1a. Please refer to Version History and update this page.