Salamander MRM

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Salamander MRM
Salamander hardpoint.png
FragmentationDamageIcon.png
General Information
Mount Small, Missile
Primary Role Anti Engine
Ordnance points 3
DPS 4.0
Damage type Fragmentation
Range 2,000
Flux/sec 0
Speed Fast (400)
Tracking Excellent
Shots/min 2.4
Damage 100
EMP damage 1,500
Projectile health 150


Homes in on the target's engines and disables them with a powerful EMP burst. A combat-rated autoloader system ensures usefulness in protracted engagements.

The Salamander missile is a specialized weapon with two design considerations. The first is an extremely advanced tracking/targeting mechanism which enables it to home in on enemy engines, whilst avoiding all other potential impact points and Point Defense threats.

The second is a special warhead design which, instead of attempting to destroy the target with kinetic or explosive force, generates targeted electromagnetic fields of high magnitude. When such a field is created in the proximity of unshielded engines and hull components, it will quickly knock out all their electronics, rendering them useless until repaired.

–In-Game Description


The Salamander MRM is a small missile weapon that seeks out the target's engines. It does fragmentation and EMP damage, and comes in a pod variant. Unlike most other missiles, the Salamander has unlimited ammo.

Tactics

As the missile behavior suggests, Salamanders are good at disabling enemy engines. They can be used to present targets with a dilemma: keep shields facing the enemy and risk a dangerous engine flameout, or turn them to block the Salamander and take damage on the front.

The Salamander's low DPS and fragmentation damage type leave it largely ineffective as a direct-damage weapon.

Animation

Salamander.gif


Change History

0.97a

  • Salamander MRM: reduced OP cost to 3 (was: 5)
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Up to date for latest version, 0.97a.