Sabot SRM (Double)
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Sabot SRM (Double) | |||||||||||||||||||||||||||||
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General Information | |||||||||||||||||||||||||||||
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Fires a 2nd-stage spread of high-velocity kinetic penetrators when in range. Heavy damage to shields, and massive EMP damage when impacting on enemy hull or armor. Difficult to stop with PD. Sabot-class class missiles are short-range, two-stage KE weapons. A guided missile first stage projects a secondary assembly to within striking distance of a shielded target. The on-board targeting computer then ignites the propellant for a KE penetrator. This 'sabot', as it is commonly called, is typically a narrow, laterally stabilized projectile manufactured from an ultra dense material such as depleted uranium. Excellent at bringing down enemy shields and causing an overload. Standard ship armor is spaced and thus the sabot is deals more manageable damage if shields are lowered in time to receive the impact on armor. This mount can only launch one missile at a time, and carries a single replacement in a combat-rated magazine recessed into the hull. |
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–In-Game Description |
Notes
This is a small mount, double shot option on the Sabot SRM
Animation
Change History
0.95.1a
- Reduced EMP damage to 200 (was: 400)
- Changed to (Double)
- Ammo increased to 2, with a 10 second reload delay
- OP cost increased to 2
0.9
- Improved acceleration and turn rate
- Increased submunition spread to 20 degrees (was: 15)
- Improved aim/target leading of first stage
- MIRV missiles can now split early when at close range and in-flight for over a second
0.8a Sabot SRM:
- Now fires a spread of 5 warheads
- Each deals 200 kinetic and 400 EMP damage
- When hitting hull/armor, EMP damage may arc for another 400 EMP damage
At least two versions out of date. Last verified for version 0.8a-RC19. Please refer to Version History and update this page.