Safety Overrides

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Up to date for latest version, 0.97a.

Overview

Safety Overrides is a hullmod that can be installed on any Frigate-class, Destroyer-class and Cruiser-class ship, except for ships with a Civilian-grade Hull, unless Militarized Subsystems is also present.

Availability

  • Unlocked by default

Notes

Enforcer-class Destroyer with Safety Overrides
Aurora-class Cruiser with Safety Overrides
  • Can not be built into ships using story points.
  • Can not be installed on ships with Flux Shunt.
  • The zero-flux engine boost to speed is 50 for most ships; this is not shown in the ship overview.
  • Built-in on many Luddic Path ships and not removed by restoring the ship, making them quite attractive if you wanted Safety Overrides anyway.
  • The range penalty is three quarters (75%), applied only to range past 450. e.g. Adjusted range = (range - 450) * 0.25 + 450
  • Safety Overrides increases the Engines plume size, indirectly increasing engine durability.
  • Take great care fighting inside Terrain that decreases CR faster, such as a Sun's corona.
    • Alternatively, fighting in such terrain is excellent against Luddic Path fleets or other opponents using overdriven ships.
  • It is highly inadvisable to use this hullmod in conjunction with Unreliable Subsystems, which further reduces peak performance time.
    • On the other hand, Hardened Subsystems cancels out a considerable portion of the peak performance time reduction of Safety Overrides, allowing you to get more use out of overdriven ships before PPT runs out and CR penalties start building up.
  • Safety Overriden ships can easily be identified by the bright coloration of their plumes, which range from bright reddish pink for Low-tech to a harsh purple white for High-tech.

Built-In Ships

Frigates

Destroyers

Cruisers

Tips and strategies

Damagetype energy.png The following section contains user-submitted suggestions, these may be inaccurate or outdated.

  • Safety Overrides is essentially mandatory for any close range/brawling builds, as the huge flux dissipation bonus allows ships to easily handle the high flux generation of high DPS close range weapons like the Assault Chaingun and Heavy Blaster, among others.
  • Using it will open up easier use of many close-ranged weapons as the increased speed allows for ships to close the distance and circumvent the range penalty.