Safety Overrides

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Up to date for latest version, 0.98a.
Safety Overrides
Safety overrides.png
Design type
Common
Base value
2,500¢
Short description
Drastic improvement in performance, much lower peak time.
OP costs
Frigate
15
Destroyer
30
Cruiser
45
UI tags
Special, Engines
Game data
ID
safetyoverrides
Tier
0
Tags
special, engines, offensive, merc, no_build_in, standard
Unlocked
Yes
Hidden
No
Hidden everywhere
No
Disabling safety protocols increases the ship's top speed in combat by 50/30/20 (depending on ship size, with a corresponding increase in acceleration) and allows the zero-flux engine boost to take effect regardless of flux level. The flux dissipation rate, including that of additional vents, is increased by a factor of 2.

Reduces the peak performance time by a factor of 3, prevents the use of active venting, and drastically reduces weapon ranges past 450 units.

Can not be installed on civilian or capital ships.

–Codex description

Overview

Safety Overrides is a hullmod that can be installed on any frigates, destroyers, and cruisers, except for ships with Civilian-grade Hull that also lack Militarized Subsystems. Commonly referred to as "SO".

Availability

  • Unlocked by default

Notes

Enforcer-class Destroyer with Safety Overrides
Aurora-class Cruiser with Safety Overrides
  • Can not be built into ships using story points.
  • Can not be installed on ships with Flux Shunt.
  • The zero-flux engine boost to speed is 50 for most ships; this is not shown in the ship overview.
  • Built-in on many Luddic Path ships and not removed by restoring the ship, making them quite attractive if you wanted Safety Overrides anyway.
  • The range penalty is three quarters (75%), applied only to range past 450. e.g. Adjusted range = (range - 450) * 0.25 + 450
  • Range penalty applies after all other range modifications making Integrated Targeting Unit and Advanced Optics almost irrelevant. On other hand Unstable Injector effect can also be all but negated
  • Safety Overrides increases the Engines plume size, indirectly increasing engine durability.
  • Take great care fighting inside Terrain that decreases CR faster, such as a Sun's corona.
    • Alternatively, fighting in such terrain is excellent against Luddic Path fleets or other opponents using overdriven ships.
  • It is highly inadvisable to use this hullmod in conjunction with Unreliable Subsystems and Phase Coil Instability, which further reduces peak performance time.
    • On the other hand, Hardened Subsystems cancels out a considerable portion of the peak performance time reduction of Safety Overrides, allowing you to get more use out of overdriven ships before PPT runs out and CR penalties start building up.
  • Safety Overriden ships can easily be identified by the bright coloration of their plumes, which range from bright reddish pink for Low-tech to a harsh purple white for High-tech.

Built-In Ships

Frigates

Destroyers

Cruisers

Tips and strategies

Damagetype energy.png The following section contains user-submitted suggestions, these may be inaccurate or outdated.

  • Safety Overrides is essentially mandatory for any close range/brawling builds, as the huge flux dissipation bonus allows ships to easily handle the high flux generation of high DPS close range weapons like the Assault Chaingun and Heavy Blaster, among others.
  • Using it will open up easier use of many close-ranged weapons as the increased speed allows for ships to close the distance and circumvent the range penalty.
  • Synergizes well with elite Field Modulation skill as the higher vent rates allow you to vent the hardflux faster and therefore make your ship tankier.