Militarized Hegemony Auxiliary

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Militarized hegemony auxiliary.png

This ship is - or was - on the Hegemony auxiliary list. Uparmour kits applied at Hegemony Naval yards resulting in no loss of performance for a 25/30/35/45 percent increase in armor strength, depending on hull size. Core power systems have been upgraded to military standards resulting in a 10 percent improvement in overall handling, 10 percent increase in flux capacity, as well as a 10 percent increase in flux dissipation.

Notes

This hullmod is no longer in the game as of 0.9.1a-RC8, and has since been replaced with Militarized Subsystems on the ships that used to have it.

This could only occur on original Militarized Hegemony Auxiliary ships, either purchased on the market or salvaged. It will not be removed by restoring the ship. Ships with this hullmod are usually denoted with an "(A)" suffix to their class name.

The Militarized Hegemony Auxiliary hullmod was most often found on civilian or logistical ships, or those ships that are not primarily designed for pure combat. It is generally mutually exclusive with the Civilian-grade Hull hullmod, removing the latter on those ships that would otherwise have it (such as the Buffalo and Kite), which makes them highly desirable as they do not suffer the usual civilian ship sensor penalties.

It is also worth noting that Auxiliary ships tend to have a higher Ordnance Point budget than their basic counterparts - sometimes quite a lot higher, as is the case with the Kite (A).


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At least two versions out of date. Last verified for version 0.8a. Please refer to Version History and update this page.