Neural Interface

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Up to date for latest version, 0.98a.
Neural Interface
Neural interface.png
Design type
Common
Base value
10,000¢
Short description
Allows rapid switching between ships, resets system cooldown and adds a charge.
OP costs
Frigate
3
Destroyer
6
Cruiser
9
Capital
15
UI tags
Special
Game data
ID
neural_interface
Tier
3
Tags
special, no_drop, no_drop_salvage
Unlocked
No
Hidden
No
Hidden everywhere
No
Links the flagship with another ship, allowing both ships to benefit from your combat skills at the same time. As with "transfer command", some skill effects - such as those increasing ammo capacity, or combat readiness - do not apply to the other ship.

Also enables rapid switching between the linked ships without using a shuttle pod. The transfer is instant if the combined deployment points of the ships are 50 or less. The destination ship must not be under the command of an officer or an AI core.

Neural system reset

After the transfer is complete, the target ship's system cooldown (if any) will be reset, and if the ship system uses charges, it will gain an additiona charge. This effect operates on a cooldown equal to 2x the cooldown/charge generation time saved by it.

Use the "Switch view to target" control [T] to switch between ships.

S-mod bonus
Transfers from the ship are always instant, regardless of the deployment point total.

–Codex description

Overview

Neural Interface is a hullmod that can be installed on any ship.

If the linked ship is destroyed or leaves the battlefield, the flagship will establish a neural link with another ship with a Neural Interface. If the flagship is destroyed or leaves the battlefield, command will have to be physically transferred to another ship with a Neural Interface before a new link can be established.

Availabiilty

Notes

To switch between ships, use the "Switch view to target" control (T' by default)

Tips and strategies

Damagetype energy.png The following section contains user-submitted suggestions, these may be inaccurate or outdated.