Paragon

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Up to date for latest version, 0.97a.

The pinnacle of the Domain's battleship designs, though perhaps less the result of military necessity and more of the ambitions of certain senior strategic staff of the Domain Navy - with considerable backing from the Tri-Tachyon corporation, among other major contractors.

No ship can outlast or outgun the Paragon-class, a true Leviathan of a bygone epoch.

–In-game description


The Paragon-class Battleship is a high tech design fielded by Tri-Tachyon.

Overview

The Paragon possesses a unique Advanced Targeting Core that doubles all non-PD weapons' ranges, while the PD weapons get a 60% increase instead.

Its Fortress Shield ship system, when activated, makes the ship incredibly durable at the cost of generating hard flux.

Strategy and tips

Damagetype energy.png The following section contains user-submitted suggestions, these may be inaccurate or outdated.

Disco

The generally long range of many beams and the reliability of beams hitting targets enables the Paragon to make excellent use of its unique Advanced Targeting Core hullmod. Typical weapons would be Tachyon Lance, High Intensity Laser, Graviton Beam, Ion Beam or Tactical Laser. The Advanced Optics hullmod is worth special consideration, as does Advanced Turret Gyros to help offset the weapon turn speed reduction or assist with keeping beams on targets that do manage to close in.

Maximum Firepower

Maximum Firepower prioritizes weapons that have very high flux/sec values or front-loaded output such as the Plasma Cannon and Tachyon Lance.

Simple usage of this type of build involves watching your flux capacity & toggling the Fortress Shield when it is getting high. Advanced usage of this build is assessing incoming damage potential & dynamically toggling the Fortress Shield when the incoming damage is not too high. This requires a good working knowledge of damage mechanics & various weapons but provides for an excellent compromise between defensive & offensive strength.

Changelog

  • Patch 0.95a: Fixed minor missile slot facing asymmetry.
  • Patch 0.9a: Increased deployment and monthly maintenance cost to 60 (was: 50); Reduced crew required to 400 (was: 450)
  • Patch 0.8a: Paragon's Advanced Targeting Core modified to only add 50% range for PD weapons (still 100% for other weapons)
  • Patch 0.53a: Ship Systems introduced. Paragon gets Fortress Shield.
  • Patch 0.5a: Added.