Harbinger

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Up to date for latest version, 0.97a.

A deadly phase destroyer feared and scorned by those crews who have suffered the misfortune of facing it in battle. The Harbinger possesses a device which allows it to briefly disable enemy ships, creating openings that it - or its allies - can exploit.

"The Tri-Tachyon Corporation denies allegations of ongoing involvement in phasing experiments, much less the - and I quote - 'clandestine development and operation of phase warships' which would of course be in direct violation of the Treaty of Thule. It is Company policy to pursue full persecution of individuals, mercantile bodies, spiritual clades, and any registered polities committing gross and flagrant defamation to the full extent of local jurisdictional power as per the Sector Commercial Accords of Cycle 32 AC. Our legal team will be in touch."

–In-game description


A Destroyer armed with both a Phase Cloak and the Quantum Disruptor, the Harbinger is capable of overloading enemy ships with its special ship system, allowing other ships to close in for the kill.

Overview

The Harbinger is a high tech destroyer capable of outright disabling enemy ships with its extremely potent Quantum Disruptor ship system, and following up on that by focusing its 3 Medium Energy mounts upon the overloaded ship. It has great fuel capacity for its class.

Acquisition

The Harbinger is exceptionally rare, and can occasionally be found in Tri-Tachyon bastions or its colonies.

Strategy and tips

Damagetype energy.png The following section contains user-submitted suggestions, these may be inaccurate or outdated.

The Harbinger performs exceptionally well as a flagship, being able to temporarily disable any target with its ship system, leaving them exposed for the rest of the fleet or a follow-up by its own strike weapons, before phasing to avoid any return fire.

Changelog

  • Patch 0.96a: 
    • Increased CR per deployment to 30%
    • Increased top speed to 100 (was: 80)
    • Reduced maintenance and deployment supply costs to 18 (was: 20)
  • Patch 0.9a: System changed to Quantum Disruptor
  • Patch 0.8a: 
    • Ship ordnance points increased across the board by 0-20%, around 10% in most cases
      • Some ships increased more or less of an increase for balance reasons; examples:
      • Harbinger: 80 -> 95