Kite

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Up to date for latest version, 0.97a.

A familiar civilian design, the "Kite"-class aeroshuttle is the day-to-day reminder of Fabrique Orbitale's reputation for aeronautical engineering- a valuable specialty even in the age of space travel. This compact space/aircraft is streamlined for efficient atmospheric flight and boasts a grid of cleverly distributed short-burst maneuvering thrusters coordinated by a delta-level AI subsystem to ensure smooth landings (a point driven home by Fabrique marketing by way of amusing ad-holos featuring a well-dressed couple and an overfull wine glass). The Kite has powerful engines for a civilian ship of its size, though zero-G maneuverability leaves something to be desired when the special subsystem is not engaged.

In the dangerous cycles post-Collapse, the Kite has been outfitted with a defense turret in place of the executive-class viewing dome and the two auxiliary jet-pods are replaced with missile systems (which do not need to draw on the limited powerplant). It won't stand up in a fair fight, but the Kite can be given unexpectedly sharp teeth and use its speed to escape from raiders. Luddic Path radicals have even been known to use modified Kite to deliver strike weapons against helpless freighters, followed by engaging the maneuvering subsystem to make a swift exit to avoid the wrath of their victim's escort.

–In-Game Description


A Frigate-sized Shuttle designed mainly for personnel transport, the Kite can be fielded in battle as a cheap way to overwhelm enemy ships with numbers.

Overview

Armed with three weapon hardpoints, the Kite has one Small Ballistic turret (200°) at the center of the ship, and can outfit 2 Small Missile hardpoints.

In regard to defenses, the Kite is equipped with an Omni Shield that expands upwards to 150°, as well as Maneuvering Jets to increase the ship's speed.

The Kite itself was not meant for battlefield conditions, and as such has a Civilian-grade Hull.

Acquisition

The Kite can be found just about anywhere, with multiple variants amongst multiple factions.

Tactics

Damagetype energy.png The following section contains user-submitted suggestions, these may be inaccurate or outdated.

The Kite is a cheap and effective skirmisher. Good for screening the enemy fleet's first wave and/or tying up the heavy hitters. Its missiles should not be underestimated; they can easily deliver a killing blow to a wounded or unwary ship. Due to the small costs of fielding a Kite, multiple Kites can be fielded to overwhelm enemy fleets, though high casualty rates should be expected.

Due to its minimal defensive capabilities, fighters and other fast frigates are effective counters to enemy Kites.

Changelog

  • Patch 0.96a: Starting Kite (A) variant: replaced Light Dual Autocannon with Light Autocannon
  • Patch 0.95.1a: Kite (S) now has 30 ordnance points
  • Patch 0.7a: Introduced