Remnant Battlestation

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A remnant of the autonomous AI fleets developed by the TriTachyon Corporation. Illegal under Domain (and Hegemony) law, and an abomination to the Church of Galactic Redemption, the First AI War saw these creations purged from the Sector. At least that is how the official histories tell it.

This is a fully armed and operational autonomous AI battlestation. Stations such as this acted as fuel and supply depot, robotic factory, command nexus, and weapon platform in support of AI fleets operating on a strategic level. The "Declaration of Victory" speech given by the High Hegemon following the First AI War stated that all AI battlestations had been destroyed.

–In-Game Description


The Remnant Battlestation (fleet name Nexus) is a very large Remnant combatant that uses the new multi-part combat station mechanics. Its large central core is invulnerable due to the Vast Bulk hull mod, but its numerous small modules are destructible and the station itself will die when all modules are destroyed.

The Remnant Battlestation can spawn as either damaged or the much more dangerous fully operational variant. The damaged Nexus will spawn in orange beacon systems, while the pristine Nexus will spawn in the red beacon systems.

Remnant fleets will spawn from Remnant stations in the campaign, so if there's a planet that could be a very valuable colony, the Nexus will have to be destroyed first to ensure the colony's safety. However, one can also choose to leave the station alive and farm its fleets for AI Cores, or even provide a serious obstacle to even the most formidable expeditions.

Damaged Remnant Battlestation

Damaged Battlestation 1.png

The damaged battlestation will have modules:

  • 3x Armor
  • 3x Weapon Platform 1
  • 2x Weapon Platform 2
  • 1x Hangar, Standard Variant

It has a mid-level officer.

The core has hull mods:

The lack of any shielding whatsoever and numerous unused module hardpoints make this station much less durable than otherwise. It is still capable of putting out notable damage although not enough to seriously threaten most capital ships or some heavy cruisers. Quite susceptible to massed torpedo strikes.

Fully Operational Battlestation

Fully Operational Battlestation 1.png

The fully operational battlestation will have modules:

  • 3x Armor
  • 3x Weapon Platform 1
  • 3x Citadel
  • 4x Weapon Platform 2
  • 1x Hangar, Standard Variant
  • 1x Hangar, Strike Variant

It has a high-level officer.

The core has hull mods:

The amount of firepower and very brutal PD coverage necessitate a significant force expenditure. Do not attempt with insufficient forces as they can easily find themselves too far within the extended range of its capital-scale firepower to possibly escape.


Modules

Armor


These are wrapped around the outermost, unshielded, weapon platform 1s.

Weapon Platform 1


These are used at the far corners of the station as primary heavy weapons platforms. They neither have their own shield nor are covered by any other shield modules, leading to a vulnerability to HE damage. The mixed weapons package is effective against both armor and shields at extended range.

Weapons Platform 2


Quite a lot of burst damage.

Citadel


Provides shielding for itself and nearby Weapon Platform modules. Notable gaps in shield coverage near the Armor Platform modules. Significant burst PD coverage provided by the 2x Guardian PD System.

Hangar


There are two variants of hangars with equivalent armament & defences, although the Standard Variant houses 1x Lux & 2x Spark wings, while the Strike Variant houses 1x Lux & 2x Flash wings.


Change History

0.8a

  • Added to the game
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At least two versions out of date. Last verified for version 0.8a. Please refer to Version History and update this page.