Sector
The Persean Sector is the region of space in the Milky Way galaxy where Starsector takes place.
It can be most easily observed in the Sector Map of the Map Screen.
The Core Worlds
The Core Worlds are a set of systems that are pre-made by Alex.
It's located in the center of the Persean sector and is the home to all the initially inhabited worlds & their respective Factions, or in other worlds, it's civilized space.
As such, all of the inhabited worlds and certain uninhabited worlds have the same Market Conditions across all campaigns, these Market Conditions also often differs wildly from procedurally generated planets of the same type.
However, most uninhabited worlds will have procedurally generated Market Conditions according to the planet type, and some of the Core World systems can also have procedurally generated planets appear in the outskirts of the system; these planets will change between campaigns.
Sector Generation
The systems outside of the Core Worlds are all procedurally generated (with exception).
This generation is determined during the creation process of a campaign, and 2 aspects can be adjusted: Size & Age.
Systems are also generated in groups called Constellations, which are given a respective name.
Constellations
Systems within the same Constellations are of the same age.
The amount of systems generated within a Constellation ranges from the minimum 2 all the way up to 7 systems.
The name of the systems are also coloured, though this isn't representative of the Constellation's age but rather to help visually distinguish it from its neighbours.
It is also possible for lone systems not in a constellation to be generated.
Size
Size will alter the amount of Constellations & systems that will be generated in the Sector.
Sector Size | |||
---|---|---|---|
Icon | Name | Description | |
Normal | Normal amount of star systems
Generates systems from the Core Worlds to the borders of the sector and the Orion-Perseus Abyss. | ||
Small | Around 50% fewer star systems compared to normal
Generates systems from the Core Worlds to approximately 2/3 of the way to the borders of the sector. |
Age
Age will alter the system types, amount/types of planets, and amount/type of resources that will spawn in the Sector's Constellations.
The different age can also be seen in the colourization of the Nebula constellations:
- Blue Nebula are young.
- Nebula with a variety of desaturated colours (red, yellow, blue) are average.
- Yellow/Orange Nebula are old.
For Constellations without Nebulas, it's harder to figure out its age. Generally speaking, younger Constellations will have more Blue Giants, while older Constellations will have more Black Holes & Neutron Stars.
It is generally recommended for a new player to stay with the default setting of Mixed to experience the different kinds of star systems.
Domain sector registry ID
The top image's seed is MN-660114012527106396.
The first letter represents the Age of the sector:
- "M" stands for Mixed
- "Y" stands for Young
- "A" stands for Average
- "O" stands for Old.
The second letter represents the Size of the sector:
- "N" stands for Normal
- "S" stands for Small.
The number sequence afterwards is just the rest of the seeding.
Star Systems
Each point of light on the Sector map is a system that can be visited, though some are star-less Nebulas with planetary bodies.
Besides a Nebula, Systems can also be generated with multiple different Star types, which can negate certain negative effects from certain Star Types in a mono-system. If these Stars are close together in a binary or trinary system, using Active Sensor Burst will provide useful Hyperspace Topography.
Systems can also sometimes generate without any planets at all.
System Types
Table of System Types | |||||
---|---|---|---|---|---|
Image | Star Type | Apparent Colour | Apparent Size | Rarity | Notes |
Red Supergiant | Red | Large | Rare | Red & orange giants are most often found in old constellations.
Giant stars often have more orbiting bodies than normal. These stars have many barren and irradiated worlds, but still have gas giants and habitable worlds. | |
Red Giant | Red | Large | Common | ||
Orange Giant | Orange | Large | Rare | ||
Blue Supergiant | White | Large | Rare | Blue giants are usually found in young constellations.
They have fewer habitable planets, but more lava worlds (and thus more minerals). | |
Blue Giant | White | Large | Common | ||
Yellow Star | Average | Average | Abundant | These are average stars, found everywhere.
They are most common in young constellations. A normal distribution of planet types can be expected. | |
Orange Star | Orange | Small | Abundant | ||
Red Dwarf | Red | Small | Abundant | ||
Brown Dwarf | Red | Tiny | Rare | These stars are cold and rarely habitable.
They appear very similar to red dwarfs on the map. | |
White Dwarf | White | Small | Common | These almost-neutron stars are common in old constellations.
They have many cold worlds but few habitable ones. | |
Neutron Star | White | Tiny | Uncommon | One step from a black hole, I hope you like radiation!
Rare in young constellations, and rarely habitable. | |
Black Hole | Purple | Large
(Swirl) |
Uncommon | It's a black hole. Quite rare, especially in young constellations.
Suprisingly habitable (don't get your hopes up, though) and can have many planets. | |
Nebula | n/a | Large | Rare | These are rare in older systems, and hard to spot.
Nebulas are rarely habitable and are very cold. |
Planets
Systems are populated with various different types of planets (obviously).
These planets can be interacted in a wide variety of ways, such as:
- Surveying a planet for:
- An Intel mission.
- Potential colonization.
- Ruins exploration.
- Certain missions offered by Alviss Sebestyen.
- Progressing Story missions.
When fully surveyed, planets will also gain a Class rating, with higher classes typically having more exploitable resources & lower hazard rating.
Planet Types
Table of Planet Types | |||||
---|---|---|---|---|---|
Image | Planet Type | Rarity | Resources | Market Condition | |
Barren | Abundant | Have some degree of Ore & Rare Ore deposits | Always have No Atmosphere | ||
Barren-Bombarded | Common | Have some degree of Ore & Rare Ore deposits | Always have No Atmosphere | ||
Barren-Desert | Rare | Have some degree of Ore & Rare Ore deposits | Always have Thin Atmosphere | ||
Rocky Metallic | Common | Have some degree of Ore & Rare Ore deposits | Always have No Atmosphere | ||
Rocky Unstable | Uncommon | Have some degree of Ore & Rare Ore deposits | Always have No Atmosphere
Always have either Tectonic Activity or Extreme Tectonic Activity | ||
Rocky Ice | Uncommon | Have some degree of Ore & Rare Ore deposits | Always have No Atmosphere
Always be either Cold or Extreme Cold Often have either Poor Light or Darkness | ||
Volcanic | Abundant | Often have significant Market_condition#Ore_DepositsOore & Rare Ore deposits | Always be either Hot or Extreme Heat
Always have either Tectonic Activity or Extreme Tectonic Activity Always have either Thin Atmosphere, Toxic Atmosphere or sometimes Dense Atmosphere | ||
Cryovolcanic | Uncommon | Often have significant Ore, Rare Ore & Volatiles deposits | Always be Extreme Cold
Often have either Poor Light or Darkness Always have either Tectonic Activity or Extreme Tectonic Activity, though more often the former | ||
Frozen | Uncommon | Have some degree of Ore, Rare Ore & Volatiles deposits | Always be Extreme Cold
Often have either Poor Light or Darkness | ||
Toxic | Uncommon | Have some degree of Ore & Rare Ore deposits | Always have Toxic Atmosphere | ||
Irradiated | Uncommon | Have some degree of Ore & Rare Ore deposits | Always have Irradiated market condition
Sometimes be either Hot or Extreme Heat | ||
Gas Giant | Common | Only have Volatiles reserves | Always have High Gravity | ||
Ice Giant | Uncommon | Only have Volatiles reserves | Always have High Gravity
Always be either Cold or Extreme Cold, usually the latter Often have either Poor Light or Darkness, usually the latter | ||
Desert | Uncommon | Have some degree of Ore & Rare Ore deposits
Rarely have Poor Farmland |
Is always Hot
Always have Extreme Weather | ||
Arid | Rare | Always have farmland
Have some degree of Ore & Rare Ore deposits & Organics reserves Very rarely have Volatiles reserves |
Is always Hot | ||
Jungle | Rare | Always have farmland
Have some degree of Ore & Rare Ore deposits & Organics reserves |
Is always Hot | ||
Tundra | Rare | Always have farmland
Have some degree of Ore & Rare Ore deposits & Organics reserves Very rarely have Volatiles reserves |
Is always Cold | ||
Water | Rare | Always have Water-covered Surface.
Have some degree of Ore & Rare Ore deposits & Organics reserves |
Habitable | ||
Terran Eccentric | Extremely Rare | Always have farmland
Have some degree of Ore & Rare Ore deposits & Organics reserves |
Habitable
Always have some other market condition like Poor Light, Tectonic Activity and/or Extreme Weather | ||
Terran | Extremely Rare | Always have farmland
Have some degree of Ore & Rare Ore deposits & Organics reserves |
Habitable |
Warning Beacons
When exploring the greater sector beyond the Core Worlds, the player might also come across Warning Beacons.
LOW ~ 1 ping | |
MEDIUM ~ 2 pings | |
HIGH ~ 3 pings |
Explore these systems, particularly High Danger Level, at your own risk.
Changelog History
0.95a
- [REDACTED] added.
- [SUPER ALABASTER] structure and ships added.
0.9a
- [REDACTED] added.
0.8a
- Procedural Generation, Outer Systems and Constellations added.
- [REDACTED] ships and [REDACTED] stations added.
- Al Gebbar, Canaan, Galatia, Isirah, Kumari Kandam, Mayasura, Naraka, Thule, Tia-Taxet, Tyle, Westernesse and Zagan are added.
- Yma B renamed as Warawara.
0.7a
0.65a
- Arcadia, Eos Exodus, Magec, and Valhalla are added.
0.6a
- Hyperspace is added.
- Askonia is added.
0.5a
- Corvus is added.
References