Corvus Star System
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The Corvus system is the starting location of the player when the tutorial is skipped. Corvus is predominantly Hegemony, Independent, and Pirate. By default, It has 3 planets, 2 moons and at least one asteroid belt. Procedural generation can alter the amount of planets.
Corvus, Yellow Star
A G2 type primary sequence star, estimated age is five billion years. Surface temperature is only about six thousand degrees, while core temperature could well exceed fifteen million degrees." | ||
–In-Game Description |
- Center of the Corvus System
Asharu (Corvus I), Desert World, Independent
A desert planet, product of an abortive terraforming project from before the collapse. Populated by a few fiercely independent settlers, criminals, and oddballs. The Hegemony technically claims domain over Asharu but maintains no permanent administration, sending patrols only to chase down pirates or impose heavy but infrequent tariffs on what little commercial activities remain. | ||
–In-Game Description |
In better times, Asharu was a model terraforming prospect: A solar shade lowered the surface temperature while ice launched from the moons of Barad left shining vapor trails to fall as rain from the skies. Alas the chaos of the Collapse halted the ice and suspected Luddic sabotage destroyed the Shade. Investment dried up and now only few hardy lifeforms (including a handful of human settlers) cling to existence in the sheltering mountains between the vast dunes that are slowly retaking the foundations of cities never built. | ||
–Secondary Description |
- Planetary Conditions
- Population: Tens of thousands of people live on Asharu.
- Scattered Ruins
- Poor Farmland: -1 food production (Farming).
- Moderate Ore Deposits: No bonuses or penalties to ore production (Mining).
- Hot: +25% hazard rating.
- Habitable: -25% hazard rating.
- Hazard Rating: 100%
- Independent Market
- Notes
- The player can find an old man at the bar who desires Passage to Volturn.
- Orbits Corvus
Abandoned Terraforming Platform
An abandoned orbital staging area for the Asharu terraforming project. Castoff bulk-carrier segments welded between a honeycomb of emptied fuel tanks once formed concourses teeming with engineers and colonists. The hangars stand empty but for a few slumped, stripped hulks. Passive energy collectors and tertiary life-support modules keep the station functioning and in orbit, barely. No one would expect to find anything of value here. | ||
–In-game Description |
- Notes
- One of the 3 default abandoned bases the player has access to.
- Orbits Asharu
Makeshift Sensor Array
Built using the best technology available in the Sector, a makeshft sensor array is nonetheless capable of passively monitoring the entire star system and has a transmitter capable of real-time, faster-than-light data transmission to friendly fleets within. The data is useful to supplement the regular sensor readings made by fleets. | ||
–In-Game Description |
- Orbits Corvus as Asharu's L4 trojan
Asharu Stellar Shade
An ultra-light obrital shade array used to deflect and collect solar energy. Stellar shades are a common terraforming tool and the art of their use was brought to apogee by the Eridani-Utopia Terraforming corporation during the golden age of the Domain's expansion phase. | ||
–In-Game Description |
- Orbits Corvus as Asharu's L4 trojan alongside the system's sensor array
Jangala (Corvus II), Jungle World, Hegemony
Jewel of the Corvus system, Jangala possesses a lush native biosphere. The world's farms and seas, often hidden by the churning cyclones of megastorms, are a major source of organic feedstock, food products, and exotic xenobiological materials. Considerably holy by most Luddic sects. | ||
–In-Game Description |
Initially a center of xenobiological study and tourism, exploitation followed discovery and millions of square kilometres were razed and then covered by plantations tended by massive robotic harvesters. But it is no paradise for humans, requiring biofilter masks and a decontamination process for surface visits. The riotous native jungle must be held back to this day by periodic orbital burns from Jangala Station. | ||
–Secondary Description |
- Planetary Conditions
- Population: The population of Jangala is in the millions.
- Adequate Farmland: No bonuses or penalties to food production (Farming).
- Plentiful Organics: +2 organics production (Mining).
- Inimical Biosphere: +25% hazard rating.
- Extreme Weather: +25% hazard rating.
- Habitable: -25% hazard rating.
- Hazard Rating: 125%
- Hegemony Market
- Notes
- A site of a Luddic shrine that's routinely visited by Luddics pilgrims as part of the The Pilgrim's Path.
- Orbits Corvus
Jangala Station
Orbiting megacity, naval yard and port; the unquestioned cosmopolitan center of civilization and culture in the Corvus system as well as the seat of the Hegemony military district encompassing the local systems. Heavy commercial and naval traffic swarm the station at all times. | ||
–In-Game Description |
Formed of a vast tiered structure, the first ancient fueling and repair gantries are hidden among corroded industrial hangers that lie in the shadow of a huge ring of laboratories and associated support systems. Higher still, commercial complexes, metroplex districts, and many-winged shipyards are all watched over by a command & control spire bristling with communications arrays and weapon pods. | ||
–Secondary Description |
- Orbits Jangala
- Extension of Jangala's colony.
Jangala Jump-point
- Orbits Corvus as Jangala's L4 trojan
Jangala Relay
A Domain-era technology used primarily on the frontier, this is a hyperwave communications array which transmits and receives data between star systems at faster-than-light speeds. The rapidly pulsing hyperwaves suitable for FTL data transmission have been shown to damage DNA so these relays are always stationed away from habitats. | ||
–In-Game Description |
- Orbits Corvus as Jangala's L5 trojan
Nemo's Belt (Asteroid Belt I)
- Orbits Corvus
- Lies between Jangala and Barad
- The inactive Corvus Gate is in the belt
Corvus Gate (Inactive Gate)
A solid ring of adamantine material, derelict of a former age. | ||
–In-Game Description |
- Orbits Corvus
Barad (Corvus III), Gas Giant
Primarily composed of hydrogen and helium gases. The temperature and pressure at the core are extreme, but not enough to sustain the deuterium fusion that would turn the planet into a brown dwarf star. | ||
–In-Game Description |
- Planetary Conditions
- Diffuse Volatiles: No bonuses or penalties to volatiles production (Mining).
- High Gravity: +50% hazard rating & -10% accessibility.
- Hazard Rating: 150%
- Orbits Corvus
- Its L4 and L5 Lagrange points have asteroid fields in them.
- Everything beyond Barad's orbit will be procedurally generated.
Garnir (Corvus III-A), Cryovolcanic World, Pirates
The thick, icy crust of this world is fed by cryovolcanoes that dot the surface. These frozen wastes are scored by mass-driver gantries from a time when the volatile elements of this world were extracted on a massive scale to feed terraforming efforts elsewhere in-system. Some of the old equipment has been appropriated by scattered bands of independent miners who scratch out a meager living between the glaciers of ammonia-ice. | ||
–In-Game Description |
Although evidence remains of large-scale volatiles extraction, the surface of Garnir is now largely abandoned but for scores of small, mining companies, often family affairs. Efficiency of scale is lost, but the thought is that without safety regulation or tariffs, a decent - if not honest - living can be made. This is a wildly uncommon outcome, unfortunately. | ||
–Secondary Description |
- Planetary Conditions
- Population: Thousands of people call Garnir home.
- Free Port: -3 stability, +25 accessibility, +10 colony growth & no illegal commodities.
- Plentiful Volatiles: +2 volatiles production (Mining).
- No Atmosphere: +50% hazard rating.
- Cold: +25% hazard rating.
- Hazard Rating: 175%
- Pirate Market
- Orbits Barad
Garnir Extraction Depot
Originally built by Eridani-Utopia to coordinate volatiles extraction for massive terraforming projects, the station was abandoned post-collapse as crew and corporate officers fled to more civilized polities. The station has since been taken over by ""adventurers"", freebooters, and mercenaries avoiding the watchful eye and heavy hand of the Hegemony. | ||
–In-Game Description |
Here there are no laws, but an unwritten code of bravado and posturing maintains a tense peace - or more accurately, a ceasefire - so deals can be made, information traded, and spoils sold. Independent miners who work the moons of Barad gather here to sell their hauls, trade tall tales, and otherwise unwind. | ||
–Secondary Description |
- Orbits Garnir
- Extension of Garnir's colony
Warion (Corvus III-B), Barren World
Radiation from the nearby star ravages the surface world due to the lack of an atmospheric ozone layer. No significant geological activity. No indigenous life forms. | ||
–In-Game Description |
- Planetary Conditions
- Note that as an uninhabited world, Warion will have a range of market conditions that changes between playthroughs.
- No Atmosphere: +50% hazard rating.
- Hazard Rating: 150%+
- Orbits Barad
Fringe Jump-point
- Orbits Corvus
Notes
- Players who skip the tutorial will spawn near Jangala.
- Jangala is one of the best places to buy organics, which can sell for as little as 2¢ / unit during periods of pirate activity or other trade disruptions.
Trivia
- Corvus is the genus of crows, and is also the latin word for "crow".
- In older versions, before procedural generation was added to the game, Corvus had a barren fourth planet, Somnus, and a fifth planet, also barren, called Mors. Mors was home to Tri-Tachyon until version 0.7a, when the base was removed.
- Corvus was the first star system in the game, added in version 0.5a alongside campaign mode, and before version 0.6a added hyperspace and expanded the universe, it was the only one.
- Nemo's Belt is named after Youtuber and Starsector player Nemonaemo.
Changelog History
0.8a
- Corvus is overhauled.
- A large yellow nebula that surrounds the system is added, replacing the tiny purple nebula.
- Barad's moons are given their own names. Warion is no longer owned by Pirates.
- Corvus' outer solar system becomes procedurally generated, replacing Somnus and Mors with a random planet, or planets depending on the generation seed.
0.71a
- Jangala will now always have fresh bounty on game start.
0.7a
- Corvus Gate added.
- Asharu Stellar shade added.
- Jangala Relay added.
- Barad L4 and L5 asteroid fields added
- Tri-Tachyon base in Mors removed.
- Jangala Jump-Point no longer orbits the planet, but now it orbits Corvus.
- A tiny purple nebula cloud is added.
0.65a
- All planets are given names. The moons are named after Barad. Barad B (Warion) is under Pirate control.
0.6a
- Corvus' jump-points added (as Jump-Points Alpha and Beta)
- Corvus IV (Mors) and Corvus V (Somnus)' orbit names are swapped.
0.51a
- Added two new orbital stations: "Hidden Pirate Base" in Garnir's orbit and "Tri-Tachyon Corporate HQ" in Mors' orbit.
- Added Tri-Tachyon and Pirate convoys
0.5a
- Jangala Station added to the game (as Hegemony Orbital Station)
- Added to the game
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Up to date for latest version, 0.97a.