Galatia Star System
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The Galatia Star System is a relatively small system, with a total of 3 worlds and only 2 markets.
Galatia, Yellow Star
A G2 type primary sequence star, estimated age is five billion years. Surface temperature is only about six thousand degrees, while core temperature could well exceed fifteen million degrees. | ||
–In-Game Description |
- Center of the Galatia Star System
Ancyra (Galatia I), Arid World
A dry and old world with a sluggish magnetic field partially stripped of volatiles by solar wind. There is evidence that Ancyra was once covered by shallow, warm seas: bleached dunes of salt, odd towers and ridges of uniquely crystallized silica, and a few briney aquifers tapped and exploited by human settlers. | ||
–In-Game Description |
The economy of Ancyra is dominated by Hegemony logistics. The light industry complex grew up on military contracts and now possesses the scale and legitimacy to make respectable inroads into the civilian commerce web of core Hegemony space. | ||
–Secondary Description |
- Planetary Conditions
- Population: Ancyra is home to hundreds of thousands of people.
- Hot: High temperature conditions of Ancyra necessitate specialized equipment to perform normal operations, complicating life support and infrastructure.
+25% hazard rating. - Habitable: Human beings can survive unprotected exposure to the surface conditions of Ancyra.
-25% hazard rating.
- Hazard Rating: 100%
- Hegemony Market
- Population & Infrastructure: The basic infrastructure required to support a given population, from rickety orbital hab-modules to megacities and everything between.
Ancyra is home to hundreds of thousands of people. - Spaceport: Facilities for loading and unloading cargo and performing basic starship repairs. A colony without a spaceport is virtually inaccessible to interstellar trade.
- Light Industry: Produces domestic and luxury goods. One of the few industries relatively unaffected by the Collapse due to its low-tech nature.
- Orbital Station - Low Tech: A low-tech space station, featuring heavy armor and medium firepower. Must be reduced before invasions or bombardment can be attempted.
- Patrol HQ: The requisite hangars, maintenance bays, command/control center, barracks, and logistics operations required to project force throughout a star system. Once established, militarized patrols will hunt pirates and protect friendly convoys.
- Population & Infrastructure: The basic infrastructure required to support a given population, from rickety orbital hab-modules to megacities and everything between.
- Orbits Galatia
Ancyra Orbital Facility
Ancyra Station is a bastion of authority first constructed in the early days of Domain colonization of the Persean Sector. The armored hull-plates have been repaired and replaced so many times that it's unclear if any of the original remains. The facilities are not particularly comfortable, but rather than a sense of decline this lends the post an aura of austere dignity. | ||
–In-Game Description |
Recruitment holos greet incoming spacers - ""Join the Navy, see the Sector!"". A matte patch of wall-plating suggests that a cheeky addition to the slogan has already been removed by a maintenance drone. | ||
–Secondary Description |
- Orbits Ancyra
- Extension of Ancyra's colony
Ancyra Relay
A Domain-era technology used primarily on the frontier, this is a hyperwave communications array which transmits and receives data between star systems at faster-than-light speeds. The rapidly pulsing hyperwaves suitable for FTL data transmission have been shown to damage DNA so these relays are always stationed away from habitats. | ||
–In-Game Description |
- Orbits Galatia as Ancyra's L5 trojan
Galatia Gate (Inactive Gate)
- Orbits Galatia inside a debris field
Pontus (Galatia II), Gas Giant
Primarily composed of hydrogen and helium gasses. The temperature and pressure at the core are extreme, but not enough to sustain deuterium fusion that would turn the planet into a brown dwarf star. | ||
–In-Game Description |
- Planetary Conditions
- Trace Volatiles: The trace volatiles found here barely warrant harvesting.
-1 volatiles production (Mining). - Toxic Atmosphere: The atmosphere of Pontus is exceptionally toxic and corrosive, abrading unprotected surfaces and requiring the hermetic sealing of any inhabited spaces.
+50% hazard rating. - High Gravity: The force of gravity on the surface of Pontus is crushingly high. Humans require powered exoskeletons for regular movement and find even basic actions exhausting. Continual habitation is grueling at best. All operations take place with a heightened danger of falls and - if specialized engineering is not performed with adequate paranoia - structural collapse.
+50% hazard rating.
-10% accessibility.
- Hazard rating: 200%
- Trace Volatiles: The trace volatiles found here barely warrant harvesting.
- Orbits Galatia
Galatia Academy Station
The oldest and most prestigious independent university institution in the Persean Sector. The Galatia Academy is a top pick among the remaining universities of the core worlds. The office of Provost is an especially powerful position, able to draw upon connections with former alumni, influence new generations of the brightest - or richest - students, and direct cutting-edge research. | ||
–In-Game Description |
Inner System Jump-point
- Orbits Galatia as Pontus' L3 trojan
Asteroid Belt
- Orbits Galatia
Derinkuyu Mining Station
Derinkuyu Station was built post-collapse on the superstructure of maintenance gantries intended for Atlas-class freighters. These were welded together and boosted out of Ancyra's orbit then stabilized in Galatian asteroid belt to serve as a base for mining operations. A recent lapse in public order involving the 'long walk' of the governing Hegemony colonel has seen control devolve to a loosely organized council of rogue miners. | ||
–In-Game Description |
Never a station which overwhelmed visitors with welcome, Derinkuyu now sports a fresh patchwork of emergency hull-seal plates and greets outsiders with suspicious looks traded between miners and lightly-armed MuniSec militia. | ||
–Secondary Description |
- Station Conditions
- Population: Tens of thousands of people live on Derinkuyu Mining Station.
- Hazard Rating: 100%
- Initially Pirate Market, later Independent Market
- Population & Infrastructure: The basic infrastructure required to support a given population, from rickety orbital hab-modules to megacities and everything between.
Tens of thousands of people live on Derinkuyu Mining Station. - Spaceport: Facilities for loading and unloading cargo and performing basic starship repairs. A colony without a spaceport is virtually inaccessible to interstellar trade.
- Mining: Metal and metalloid ores, organics, and volatile compounds all require heavy equipment, special infrastructure, and a specialized workforce to extract. The harsh work attracts a certain type, and an administration that's not willing to look the other way now and again may find itself running short of willing personnel.
- Population & Infrastructure: The basic infrastructure required to support a given population, from rickety orbital hab-modules to megacities and everything between.
- Orbits Galatia inside the asteroid belt
Tetra (Galatia III), Barren World
Radiation from the nearby star ravages the surface world due to the lack of an atmospheric ozone layer. No significant geological activity. No indigenous life forms. | ||
–In-Game Description |
- Planetary Conditions
- Sparse Rare Ore Deposits: A few sparse transplutonic ore deposits exist here, but they are more of academic than industrial interest for their extraction is barely economical.
-1 transplutonic ore production Tetra. - Abundant Ore Deposits: Abundant, widespread, and profitably extractable ore deposits can be found on Tetra.
+1 ore production (Mining). - No Atmosphere: No appreciable atmosphere exists on Tetra. Its surface is exposed to the hard weathering of space, a steady drizzle of radiation and micrometeorites.
+50% hazard rating. - Cold: Low temperatures found on Tetra necessitates specialized equipment to perform normal operations, complicating life support and infrastructure.
+25% hazard rating. - Low Gravity: Gravity is exceptionally low, though significantly above zero-g, on the surface of Tetra. Workflow and operation of (relatively) heavy machinery is complicated by the non-standard procedures required to deal with altered conditions of friction, weight, and pressure dynamics.
+25% hazard rating.
+10% accessibility.
- Hazard Rating: 200%
- Sparse Rare Ore Deposits: A few sparse transplutonic ore deposits exist here, but they are more of academic than industrial interest for their extraction is barely economical.
- Orbits Galatia
- Surrounded by several derelict ships
Fringe Jump-point
- Orbits Galatia
Debris Field
- Orbits Galatia
- If playing with the tutorial, the player will start here
Trivia
- This star system is themed after places in ancient Anatolia - Galatia.
- Ancyra is the historical name of the capital city Ankara.
- Pontus is a region on the southern coast of the Black Sea.
- Derinkuyu is a town and district of Nevşehir Province in the Central Anatolia region of Turkey, notable for an ancient, large underground city.
The Core Worlds | |
---|---|
Star Systems | |
Uninhabited | |
Hegemony | Ancyra • Chicomoztoc • Citadel Arcadia • Coatl • Eventide • Jangala • Nachiketa • Raesvelg • Ragnar Complex • Sphinx • Tigra City • Yama |
Luddic Church | |
Luddic Path | |
Persean League | |
Sindrian Diktat | |
Tri-Tachyon | |
Independent | |
Pirates | Donn • Garnir • Kanta's Den • Kanni • Kapteyn Starworks • Lost Astropolis • Qaras • Thulian Raider Base • Umbra |
Up to date for latest version, 0.97a.
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