Arcadia Star System

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Arcadia is a small system with one Hegemony and two Independent markets.

Notably this system has the presence of 2 corporations that like Tri-Tachyon, has also survived the Collapse, though evidently aren't as prevalent:

  • Mbaye-Gogol resides on Nomios and oversees the planetary superstructure that is the Cryosanctum.
  • Ko Combine resides on Agreus and is the Hegemony's main shipbreaker.

Citadel Arcadia is here to maintain influence over the system and the aforementioned surviving corporations.

Arcadia, White Dwarf

Arcadia
The beginning of the end for most stars, the white dwarf was once a red giant not massive enough to fuse carbon. Extremely dense and slowly radiating away its heat as it no longer undergoes fusion reactions, its volume is supported against gravitational collapse only by electron degeneracy pressure.

–In-Game Description

  • Center of the Arcadia System


Nomios (Arcadia I), Frozen World, Independent

Arcadia I: Nomios
Dirty ammonia snow falls in fits and flurries from the thin atmosphere of Nomios. The drifts are small and mostly cleared from the habitats' armored landing-bay doors by battered crawler drones. This planet's facilities are operated by the ruling bureaucracy, a secretive fragment of the Mbaye-Gogol directorate which claims to have survived since the Collapse - in mind rather than body, if the rumors are true.

–In-Game Description

Heavy weapon emplacements conspicuously track and ping all incoming ships, the equivalent of a firearm held at the ready. Reception on Nomios is elegant, muted, and polite; an antiseptic mask over business spoken of through implication.

–Secondary Description

The cavernous landing bays dwarf the few starcraft docked; sensors detect EM whispers from echelons of hidden, sleeping autoturrets, suggesting firepower far in excess of that necessary to ensure the good behavior of the few merchants, mercenaries, and rich eccentrics visiting the cryosanctum. An official meets offloading captains, extending the standard catalogue of cryosleep packages before escorting them to the visitors lounge.

–Market Description

  • Planetary Conditions
  • Independent Market
    • Population & Infrastructure
    • Spaceport
    • Heavy Batteries
    • Cryosanctum: An enormous tomb-like vault built to store those who choose to risk cryosleep to pass this time of troubles to wake in what will presumably be a more civilized age. The cryopods themselves are insignificant in size compared to the many-times redundant support infrastructure, massive automated security systems and anti-ship batteries, all housed in a branching subsurface fortress-labyrinth.
  • Orbits Arcadia

Syrinx (Arcadia II), Ice Giant

Arcadia II: Syrinx
A giant planet composed of a large proportion of heavier volatiles than the more massive classical hydrogen-dominated gas giants. High winds sweep amonia clouds over great storms and upwellings of hydrocarbons from the gradual transition to water-ammonia seas that lay atop exotic ices formed by the extreme pressure and high gravity.

–In-Game Description


Citadel Arcadia, Hegemony

Citadel Arcadia
This Hegemony logistics center supplies fleets capable of projecting power throughout the strategically vital Arcadia system. The utilitarian grace and sweeping rings of its core construction date from before the Collapse when the station was a volatiles siphoning facility. Later, crude weapons pods and armored nodules assembled from hulks destined for Agreus were added in response to the risk of surprise raids against this vital concentration of materiel.

–In-Game Description

The influence of martial utility has thoroughly infiltrated the station. Even civilian traffic control speaks in the chopped parlance of the Hegemony Navy. You spot the rolling gait of gas-miners and navy crew alike in the subdued public concourse, which is as clean-swept as a barracks.

–Secondary Description

Agreus (Arcadia II-A), Barren World, Independent

Arcadia II-A: Agreus
A major center of shipbreaking in this region of the Sector, hulks are consigned to scrapping here by the Hegemony Navy and many other clients from among the Sector core worlds. The Ko Combine has purchased the rights to planetary administration under their corporate charter and has rebuilt their fortune on employing novel recycling techniques, ship-reconstruction, and (some say) scraping intelligence from dead pseudo-AI cores.

–In-Game Description

Centuries of stripped starship hulls rest on the long-cold lava seas and regolith plains of this barren world. Some especially radioactive reactor cores are left in quarantined pits that glow with detectable radiation ticking on long-range scans. Workers employed by the industrial operations live in vast crater-arcologies, underground cities ringed by glittering solar arrays and spurs of transport tubes leading to outlying processing facilities and material yards.

–Secondary Description

Syrinx Relay

Syrinx Relay
An imitation of the Domain-era counterpart, constructed using what passes for the state of the art in the Sector. Nonetheless, a makeshift comm relay is capable of facilitating faster-than-light comms between star systems, even if the transmission speeds are less than ideal and the occasional phantom comm streams picked up give nightmares to even the most seasoned operators.

–In-Game Description

  • Orbits Arcadia as Syrinx's L4 trojan


Syrinx Passage (Jump Point)

  • Orbits Arcadia as Syrinx's L5 trojan


Trivia

  • Arcadia could be referring to a region in Greece.
  • Syrinx is a mythical nymph, a character from Greek mythology.
  • Agreus & Nomios are mythical Pans, characters from Greek mythology.
  • The Arcadia system was revealed as one of four new star systems in the Fleet Creation Blog.
  • Added in 0.65a Update.


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Up to date for latest version, 0.97a.