Organics
Bulk complex carbon-based molecules and derivatives thereof with applications in plastics, fuels, solvents, polymers, food products, biotech, and a vast array of other necessities. | ||
–In-Game Description |
Organics are a commodity found throughout the sector in organics reserves on most habitable planet types; Arid, Jungle, Tundra, Terran Eccentric and Terran planets in wide range of abundance.
They are sometimes be very rarely found on Desert, Barren-Desert, Toxic, Cryovolcanic and Frozen types as well.
Market
Organics has a base market value of 30¢.
Each unit of demand contributes 500¢ to its global market value, and has an initial market value of 95,000+¢, though it can vary depending on the accessibility of each market.
Colony & Industry
They are extracted by:
- Mining: size
- + Organics Reserves modifier (-1 to +2)
- +3 with Autonomous Mantle Bore if planet is uninhabitable
And are demanded by:
- Light Industry: size
- if the planet is not habitable, demanded by Population & Infrastructure: size - 1
- Cryorevival Facility: 10
Toxic and Barren-Desert planets may be an excellent candidate for an Autonomous Mantle Bore (+3 production) as they have a chance to yield all three at the same time, and are not habitable.
Commodities | |
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Normal | Supplies • Fuel • Crew • Marines • Food • Ore • Metals • Transplutonic Ore • Transplutonics • Organics • Volatiles • Domestic Goods • Luxury Goods • Heavy Machinery • Heavy Armaments • Recreational Drugs • Harvested Organs |
Special |