Magec Star System

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Magec is predominantly Tri-Tachyon and Independent with a small pirate force and station in system. There are two stars: Magec, the center of the system, and Achaman. The system is known for its chaotic and violent post-Collapse history.

Located in the edge of the Cathedral Nebula, between the Luddic Church and the Hegemony's territories, Magec was once considered a promising candidate for colonization by the Domain. Tri-Tachyon showed special interests in the developing world of Maxios, which was being terraformed at the time and in the Guayota Disk due to their rich resources. Sadly, the Collapse ruined those plans.

Without the Gates, Maxios' terraforming failed around 5 cycles later, leading to the collapse of the Maxios Charter and most of its population fled to the Guayota Disk, resettled a major station in the belt and reformed into Nova Maxios. Around the same time, a Domain logistics officer called Jorien Kanta went rogue and took over one of the Disk's habitats by force with the help of pirates. The habitat became Kanta's Den, the base of operations from which Kanta would become an infamous warlord that still haunts Magec to this day.

Nearly 150 cycles later, Magec became the place in which former Domain fleet commander-turned-pirate warlord Onesimos Loke was defeated and killed by the young Philip Andrada in the Battle of Maxios, in which Andrada rose to fame for his deeds. While at first on Loke's side, Kanta quickly turned on his forces after his death, killing his loyalists and taking what remained of his fleet for herself.

Magec, Blue Giant

Magec
A very high temperature and luminosity O-type star. Although extraordinarily massive this star is short-lived due to the hellish rate at which it fuses its constituent elements. It will quickly, for a star, explode as a supernova which may briefly outshine entire galaxies before transforming into a black hole or neutron star. The energies released from the star's raging fusion heat erupt in powerful stellar winds that will strip the atmosphere from closely orbiting planets - and the hull of any starships that linger nearby.

–In-Game Description

  • Center of the Magec System


Chaxiraxi (Magec I), Gas Giant

Magec I: Chaxiraxi
A hot gas giant world in close orbit of Magec; composed mostly of hydrogen and helium gasses, the temperature and pressure at the core are extreme. Due to proximity to its primary, the outer layers of Chaxiraxi are continually heated and stripped away in long plumes of shimmering ionized particles. Gas-skimmers occasionally deploy the airy wings of magfield collectors to harvest these light volatiles.

–In-Game Description

  • Orbits Magec

Maxios (Magec II), Barren World

Magec II: Maxios
A small terrestrial planet, Maxios was once the cosmopolitan hub of the system. Now spotted with ruins and impacts both ancient and fresh, the crumbling orbital defense system provides only intermittent coverage. Civilization is collapsed and the current population is unknown. There is no stable ruling policy. Looters and survivors clash occasionally, the weapons-blink and electromagnetic noise of low-level combat sputtering like a gas giant's electrical storms.

–In-Game Description

  • Orbits Magec


Maxios Jump Point

  • Orbits Maxios
  • In-System jump point

Guayota's Disk (Stellar Ring)

  • Orbits Magec
  • Contains two asteroid belts


Nova Maxios

Nova Maxios
Once a major hub of harvesting operations in the Disk, the station was swarmed by refugees from the Maxios collapse and this hub of processing facilities was turned into a civilian habitat. Through desperate tenacity and hard-earned know-how, the refugees built not only a new civil society but an orbital works supporting scattered asteroid mines and independent surveyors.

–In-Game Description

Too small to force major factions to recognize its claim over the entire Disk, Nova Maxios nonetheless considers itself the successor-polity to the Maxios Charter.

Traffic control enforced by the small militia-navy is firm but polite. Independent spacers are welcomed as cousins in the admittedly crude hulls and concourses of Nova Maxios.

–Secondary Description

  • Planetary Conditions
Population05.png
Population: Nova Maxios is home to hundreds of thousands of people.
Ore moderate.png
Moderate Ore Deposits: Nova Maxios contains moderate ore deposits that, under the right economic conditions, could be profitably exploited.
  • Hazard Rating: 100%
  • Independent Market
    • Population & Infrastructure: The basic infrastructure required to support a given population, from rickety orbital hab-modules to megacities and everything between.
      Nova Maxios is home to hundreds of thousands of people.
    • Spaceport: Facilities for loading and unloading cargo and performing basic starship repairs. A colony without a spaceport is virtually inaccessible to interstellar trade.
    • Mining: Metal and metalloid ores, organics, and volatile compounds all require heavy equipment, special infrastructure, and a skilled workforce to extract. The harsh work attracts a certain type, and an administration that's not willing to look the other way now and again may find itself running short of willing personnel.
    • Orbital Works: Centralized manufacturing infrastructure for production of heavy industrial equipment, supplies, and weapons. Also capable of producing barely-spaceworthy starships; a nanoforge can be installed to improve production quality. Upgraded with an orbital component that further facilitates ship construction, resulting in fewer manufacturing defects.
      • Corrupted nanoforge. Increases ship and weapon production quality by 20%. Increases production by 1 unit.
    • Commerce: Regulations, grants, and infrastructure to encourage thriving independent trade. Greatly reduces the degree of control the administration has over the colony.
    • Orbital Station - Low Tech: A low-tech space station, featuring heavy armor and medium firepower. Must be reduced before invasions or bombardment can be attempted.
    • Ground Defenses: A dispersed, semi-autonomous network of small, hidden weapon installations which makes the prospect of a direct ground assault and even simple raids extremely costly to the attacker. Only overwhelming orbital bombardment or massively disproportionate active screening can suppress these defenses.
  • Orbits Magec inside Guayota's Disk

Guayota Relay

Guayota Relay
An imitation of the Domain-era counterpart, constructed using what passes for the state of the art in the Sector. Nonetheless, a makeshift comm relay is capable of facilitating faster-than-light comms between star systems, even if the transmission speeds are less than ideal and the occasional phantom comm streams picked up give nightmares to even the most seasoned operators.

–In-Game Description

  • Orbits Magec inside Guayota's Disk


Kanta's Den

Kanta's Den
This asteroid habitat was taken by a wildly ambitious Domain logistics officer, Colonel Kanta, during the collapse of the Maxios Charter polity not long after the fall of the Gates. She subsequently joined with the Domain successor-state Hegemony only to betray them to cut a deal with the Warlord Onesimos Loke during his invasion of the Persean Sector. After Loke was defeated, Kanta took the title of warlord for herself.

The station is protected by a cloud of stealth-mines and crude firebases. Kanta herself, now rumored to be nearly two hundred years old in waking time, heads a minor pirate dynasty and still holds tight personal control over 'the family business'.

–In-Game Description

Traffic control seems to spend its time trading crude jokes with pirate raiders when not trying to bully bribes out of docking vessels. An artful arrangement of gutted starship hulls festoons the station, and closer examination reveals vacuum-desiccated remains attached using asteroid-miners' pitons. The messaging is unambiguous.

–Secondary Description

  • Planetary Conditions
Population04.png
Population: Tens of thousands of people live on Kanta's Den.
  • Hazard Rating: 100%
  • Pirate Market
    • Population & Infrastructure: The basic infrastructure required to support a given population, from rickety orbital hab-modules to megacities and everything between.
      Tens of thousands of people live on Kanta's Den.
    • Spaceport: Facilities for loading and unloading cargo and performing basic starship repairs. A colony without a spaceport is virtually inaccessible to interstellar trade.
    • Light Industry: Produces domestic and luxury goods. One of the few industries relatively unaffected by the Collapse due to its low-tech nature.
    • Commerce: Regulations, grants, and infrastructure to encourage thriving independent trade. Greatly reduces the degree of control the administration has over the colony.
    • Battlestation - Low Tech: A space station, augmented with a heavy bastion and point-defense citadels. Must be reduced before invasions or bombardment can be attempted.
    • Heavy Batteries: Armoured subsurface batteries supplement a dispersed network of small, hidden weapon installations. Ground-based batteries are capable of truly awesome firepower, though it only manifests by making ground operations more difficult, as no starship captain would be foolish enough to get within their firing envelopes.
  • Orbits Magec inside Guayota's Disk opposite of Guayota Relay

Achaman (Magec B), White Dwarf

Magec B: Achaman
The beginning of the end for most stars, the white dwarf was once a red giant not massive enough to fuse carbon. Extremely dense and slowly radiating away its heat as it no longer undergoes fusion reactions, its volume is supported against gravitational collapse only by electron degeneracy pressure.

–In-Game Description

  • Orbits Magec


Tibicena (Magec B I), Rocky Metallic World

Magec B I: Tibicena
A planetary strip-mine, the tortured crust of Tibicena is strewn with huge examples of mining equipment, a veritable open-vacuum museum documenting the adaptation of Persean industry to the limitations of the local Sector supply chains.

–In-Game Description

The surface of Tibicena is populated only by mobile work-camps which follow the gargantuan mining machines ripping through belts of valuable ore. The miners work in dismal conditions, saving their wages to boost into orbit and enjoy the glittering pleasures of Achaman Enterprise Station. Efficiently and thoroughly drained of credits, and indeed, on average, heavily indebted, they will soon find their way back into ""The Pit"" of Tibicena.

–Secondary Description

  • Planetary Conditions
Population05.png
Population: Tibicena is home to hundreds of thousands of people.
Free port.png
Free Port: The local port authority imposes almost no regulation on what cargo is traded. Immigration controls are likewise relaxed, resulting in a greater in-flow of people, albeit sometimes of a more questionable character. This may cause other factions to view this colony with distrust.
Rareore rich.png
Rich Rare Ore Deposits: Thick bands of transplutonics spread with glorious profusion through the crust of Tibicena, promising great and potent power to they who would but reach out and take them.
+2 transplutonic ore production (Mining).
Ore rich.png
Rich Ore Deposits: Rich mineral deposits form a thick lattice within the crust of Tibicena but require an ambitious industrialist to exploit them for fabulous profit.
+2 ore production (Mining).
Atmosphere none.png
No Atmosphere: No appreciable atmosphere exists on Tibicena. Its surface is exposed to the hard weathering of space, a steady drizzle of radiation and micrometeorites.
+50% hazard rating.
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Tectonic Activity: The surface of Tibicena is unstable and prone to violent quakes. Any structures require special reinforcement and any excavation will involve a great deal of risk.
+25% hazard rating.
Gravity high.png
High Gravity: The force of gravity on the surface of Tibicena is crushingly high. Humans require powered exoskeletons for regular movement and find even basic actions exhausting. Continual habitation is grueling at best. All operations take place with a heightened danger of falls and - if specialized engineering is not performed with adequate paranoia - structural collapse.
+50% hazard rating. -10% accessibility.
  • Hazard Rating: 225%
  • Tri-Tachyon Market
    • Population & Infrastructure: The basic infrastructure required to support a given population, from rickety orbital hab-modules to megacities and everything between.
      Tibicena is home to hundreds of thousands of people.
    • Megaport: A vast starport where the stars can touch the dirt. Regimented lander gantries and armoured fuel tanks are laced together by access-roads and short-haul cargo trams feeding a sprawl of warehouse districts and logistics terminals, all making the colony vastly more accessible.
    • Mining: Metal and metalloid ores, organics, and volatile compounds all require heavy equipment, special infrastructure, and a skilled workforce to extract. The harsh work attracts a certain type, and an administration that's not willing to look the other way now and again may find itself running short of willing personnel.
    • Commerce: Regulations, grants, and infrastructure to encourage thriving independent trade. Greatly reduces the degree of control the administration has over the colony.
    • Orbital Station - Low Tech: A low-tech space station, featuring heavy armor and medium firepower. Must be reduced before invasions or bombardment can be attempted.
    • Ground Defenses: A dispersed, semi-autonomous network of small, hidden weapon installations which makes the prospect of a direct ground assault and even simple raids extremely costly to the attacker. Only overwhelming orbital bombardment or massively disproportionate active screening can suppress these defenses.
    • Patrol HQ: The requisite hangars, maintenance bays, command/control center, barracks, and logistics operations required to project force throughout a star system. Once established, militarized patrols will hunt pirates and protect friendly convoys.
  • Orbits Achaman

Achaman Enterprise Station

Achaman Enterprise Station
The value of Achaman Station is as a relatively safe port of call for the various inhabitants of Guayota's Disk to interact with traders from the Sector at-large, who otherwise rarely risk the pirates and difficult navigation of the Disk. The Tri-Tachyon Corporation, as 'caretaker' of the station, is well-situated to exploit its value handily - and do. It is often said that everything is for sale at Achaman Station.

–In-Game Description

Gleaming transports bring Tri-Tach executives here to swindle metals and raw chemicals from the locals who receive, in turn, the usual suite of recreational and performance-enhancing 'medicines'.

The Tri-Tachyon Quality Guarantee is law here - so long as you ensure prompt subscription payment on the gadgets, goods, tools, and life support provided by the Tri-Tachyon Corporation, you can count on receiving 'Top Treatment, The Tri-Tachyon Way!'.

–Secondary Description

  • Orbits Tibicena
  • Extension of Tibicena base

Achaman Relay

Achaman Relay
A Domain-era technology, a nav buoy monitors the in-system hyperfield and is capable of transmitting its findings to friendly fleets in-system. The data readings are pristine and of great use in configuring drive fields.

–In-Game Description

  • Orbits Magec as Achaman's L4 trojan


Fringe Jump-point

  • Orbits Magec


Trivia

  • The Magec system was revealed as one of four new star systems in the Fleet Creation Blog.
  • Added in the 0.65a Update.



Icon check.png
Up to date for latest version, 0.97a.