Omega
"query. query. query target. is omega? omega? no. revert function." | ||
–[REDACTED] over comms-link |
The Omega are a pseudo-faction introduced in Starsector 0.95.
They present endgame combat challenges for the player with their unique, almost alien ships.
The Omega have a relationship of unclear nature with the Remnants, though it seems that the latter considers the former to something akin to a deity.
Encounters
The Omega can only be encountered a few times for each playthrough, where 2 Tesseracts are found guarding each Coronal Hypershunt and 1 Tesseract appears in a special one-off Military Contact bounty with a large s-modded Remnant fleet.
Each Omega ship has exceptional flux stats, defenses and mobility, and is armed with unique weapons not known to other factions.
Further, when an Omega ship is destroyed, it breaks up into smaller, live ships and Aspect wings:
- Tesseract breaks into 1 Facet, 2 Shards and 3 Aspects.
- Facet breaks into 1 Shard and 2 wings.
- Dextral Shards and Sinistral Shards break into 2 wings.
Significantly, the newly spawned ships will attempt to have a loadout designed to counter nearby player ships[1].
- Ships with strong shields or armor will make the new ship prefer an anti-shield or anti-armor variant respectively.
- Fighters will make the new ship prefer a point-defense variant.
- Ships vulnerable to missiles (due to being currently overloaded or venting) will make the new ship prefer a missile variant.
Defeating Tesseracts is the only source of Omega weapons, other than the cache at Alpha Site.
List of ships
Known ships | ||
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Image | Name | Class |
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Aspect | Fighter |
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Dextral Shard | Frigate |
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Sinistral Shard | Frigate |
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Facet | Destroyer |
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Tesseract | Cruiser |
List of weapons
Known weapons | |||||
---|---|---|---|---|---|
Image | Name | Size | Mount Type | Damage Type | Base Value |
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Antimatter SRM Launcher | Small | Missile | Energy | 40,000¢ |
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Minipulser | Small | Hybrid | Kinetic | 25,000¢ |
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Rift Lance | Small | Energy | Energy | 30,000¢ |
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Shock Repeater | Small | Energy | Energy | 20,000¢ |
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Cryoblaster | Medium | Hybrid | Fragmentation | 100,000¢ |
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Cryoflamer | Medium | Hybrid | Energy | 100,000¢ |
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Disintegrator | Medium | Hybrid | High Explosive | 100,000¢ |
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Resonator MRM Launcher | Medium | Missile | Kinetic | 100,000¢ |
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Rift Beam | Medium | Energy | Energy | 100,000¢ |
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Reality Disruptor | Large | Synergy | Energy | 250,000¢ |
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Rift Cascade Emitter | Large | Energy | Energy | 200,000¢ |
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Rift Torpedo Launcher | Large | Synergy | Energy | 500,000¢ |
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Volatile Particle Driver | Large | Hybrid | Kinetic | 200,000¢ |
Other
Omega Cores exist as a defined item in the game, with a value of 1,000,000¢. Omega Cores have an officer level of 9 and do not drop when the ship is disabled or destroyed, unlike regular AI Cores. They can be installed on Automated Ships and become fully integrated with them, but cannot be appointed as Administrators.
Unlike Remnant ships whose AI officers are integrated into the ship (Alpha cores have 8 skills, Beta cores have 6 skills, Gamma cores have 4 skills), when encountered all Omega officer only have 9 (visible) skills, implying that the core is not integrated into the hull[2]:
- Helmsmanship, Impact Mitigation, Combat Endurance, Target Analysis, Gunnery Implants, Field Modulation, Damage Control, Point Defense, Energy Weapon Mastery
However, Omega officers also gain a hidden skill called Omega ECM that provides 5%/10%/15%/30% to ECM rating of ships, depending on ship size. This puts their effective number of skills to 10, though the cores still remain as level 9 officers.
References
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