Omega

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Up to date for latest version, 0.97a.

"query. query. query target. is omega? omega? no. revert function."

–[REDACTED] over comms-link


The Omega are a pseudo-faction introduced in Starsector 0.95.

They present endgame combat challenges for the player with their unique, almost alien ships.

The Omega have a relationship of unclear nature with the Remnants, though it seems that the latter considers the former to something akin to a deity.

Encounters

The Omega can only be encountered a few times for each playthrough, where 2 Tesseracts are found guarding each Coronal Hypershunt and 1 Tesseract appears in a special one-off Military Contact bounty with a large s-modded Remnant fleet.

Each Omega ship has exceptional flux stats, defenses and mobility, and is armed with unique weapons not known to other factions.

Further, when an Omega ship is destroyed, it breaks up into smaller, live ships and Aspect wings:

Significantly, the newly spawned ships will attempt to have a loadout designed to counter nearby player ships[1].

  • Ships with strong shields or armor will make the new ship prefer an anti-shield or anti-armor variant respectively.
  • Fighters will make the new ship prefer a point-defense variant.
  • Ships vulnerable to missiles (due to being currently overloaded or venting) will make the new ship prefer a missile variant.

Defeating Tesseracts is the only source of Omega weapons, other than the cache at Alpha Site.

List of ships

Known ships
Image Name Class
Iota.png Aspect Fighter
Omega frigate right.png Dextral Shard Frigate
Omega frigate left.png Sinistral Shard Frigate
Omega destroyer1.png Facet Destroyer
Omega cruiser.png Tesseract Cruiser

List of weapons

Known weapons
Image Name Size Mount Type Damage Type Base Value
Amsrm.png Antimatter SRM Launcher Small Missile Energy 40,000¢
Minipulser turret base.png Minipulser Small Hybrid Kinetic 25,000¢
Rift lance turret base.png Rift Lance Small Energy Energy 30,000¢
Shock repeater turret base.png Shock Repeater Small Energy Energy 20,000¢
Cryoblaster turret base.png Cryoblaster Medium Hybrid Fragmentation 100,000¢
Cryoflamer turret base.png Cryoflamer Medium Hybrid Energy 100,000¢
Disintegrator hardpoint base.png Disintegrator Medium Hybrid High Explosive 100,000¢
Resonator hardpoint base.png Resonator MRM Launcher Medium Missile Kinetic 100,000¢
Rift beam turret base.png Rift Beam Medium Energy Energy 100,000¢
Reality disruptor turret base.png Reality Disruptor Large Synergy Energy 250,000¢
Rift cascade turret base.png Rift Cascade Emitter Large Energy Energy 200,000¢
Rift torpedo hardpoint.png Rift Torpedo Launcher Large Synergy Energy 500,000¢
Vp turret base.png Volatile Particle Driver Large Hybrid Kinetic 200,000¢

Other

Omega Potrait
Omega Core

Omega Cores exist as a defined item in the game, with a value of 1,000,000¢. Omega Cores have an officer level of 9 and do not drop when the ship is disabled or destroyed, unlike regular AI Cores. They can be installed on Automated Ships and become fully integrated with them, but cannot be appointed as Administrators.

Unlike Remnant ships whose AI officers are integrated into the ship (Alpha cores have 8 skills, Beta cores have 6 skills, Gamma cores have 4 skills), when encountered all Omega officer only have 9 (visible) skills, implying that the core is not integrated into the hull[2]:

However, Omega officers also gain a hidden skill called Omega ECM that provides 5%/10%/15%/30% to ECM rating of ships, depending on ship size. This puts their effective number of skills to 10, though the cores still remain as level 9 officers.

References

  1. ShardSpawner.java, Starsector API.
  2. createPerson() in AICoreOfficerPluginImpl.java, Starsector API.