Recreational Drugs
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Banned on some worlds, the "chemical arts" include a dizzying array of products sought by those seeking a bit of fun, expanded consciousness, or simply an escape from their miserable lives. | ||
–In-Game Description |
Recreational Drugs is an uncommon commodity in the Sector.
Banned on the Open Market by the Hegemony, Luddic Church, Luddic Path, Persean League, Sindrian Diktat, and the Independents.
Market
Recreational Drugs has a base market value of 200¢.
Each unit of demand contributes 1,500¢ to its global market value, and has an initial market value of 330,000¢, though it can vary depending on the accessibility of each market.
Colony & Industry
It is produced by:
- (only with Free Port on) Light Industry: size - 2
- +2 with a Biofactory Embryo on a habitable planet
- +1/+2 if Luddic Majority
- Population & Infrastructure: size - 4
It is demanded by:
- Mining: size
- Population & Infrastructure: size - 2
Commodities | |
---|---|
Normal | Supplies • Fuel • Crew • Marines • Food • Ore • Metals • Transplutonic Ore • Transplutonics • Organics • Volatiles • Domestic Goods • Luxury Goods • Heavy Machinery • Heavy Armaments • Recreational Drugs • Harvested Organs |
Special |
Up to date for latest version, 0.97a.